#ifdef CSQC
if (trace_networkentity)
{
- LOG_TRACE("hit a network ent, cannot continue WarpZoneLib_BoxTouchesBrush\n");
+ LOG_TRACE("hit a network ent, cannot continue WarpZoneLib_BoxTouchesBrush");
// we cannot continue, as a player blocks us...
// so, abort
return 0;
{
if(--i < 1)
{
- LOG_TRACE("Too many warpzones in sequence, aborting trace.\n");
+ LOG_TRACE("Too many warpzones in sequence, aborting trace.");
trace_ent = NULL;
break;
}
if(trace_ent == wz)
{
// FIXME can this check be removed? Do we really need it?
- LOG_TRACE("I transformed into the same zone again, wtf, aborting the trace\n");
+ LOG_TRACE("I transformed into the same zone again, wtf, aborting the trace");
trace_ent = NULL;
break;
}
{
if(--i < 1)
{
- LOG_TRACE("Too many warpzones in sequence, aborting trace.\n");
+ LOG_TRACE("Too many warpzones in sequence, aborting trace.");
trace_ent = NULL;
break;
}
if(trace_ent == wz)
{
// FIXME can this check be removed? Do we really need it?
- LOG_TRACE("I transformed into the same zone again, wtf, aborting the trace\n");
+ LOG_TRACE("I transformed into the same zone again, wtf, aborting the trace");
trace_ent = NULL;
break;
}