]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/lib/warpzone/common.qc
Unnecessary newlines are unnecessary
[xonotic/xonotic-data.pk3dir.git] / qcsrc / lib / warpzone / common.qc
index 0946414d57b0c8b2c8fe1868eed2aa39857c8b96..cff5be75890ec42062ed7f95db63500d54c91e2a 100644 (file)
@@ -112,7 +112,7 @@ float WarpZoneLib_BoxTouchesBrush_Recurse()
 #ifdef CSQC
        if (trace_networkentity)
        {
-               LOG_TRACE("hit a network ent, cannot continue WarpZoneLib_BoxTouchesBrush\n");
+               LOG_TRACE("hit a network ent, cannot continue WarpZoneLib_BoxTouchesBrush");
                // we cannot continue, as a player blocks us...
                // so, abort
                return 0;
@@ -271,7 +271,7 @@ void WarpZone_TraceBox_ThroughZone(vector org, vector mi, vector ma, vector end,
        {
                if(--i < 1)
                {
-                       LOG_TRACE("Too many warpzones in sequence, aborting trace.\n");
+                       LOG_TRACE("Too many warpzones in sequence, aborting trace.");
                        trace_ent = NULL;
                        break;
                }
@@ -299,7 +299,7 @@ void WarpZone_TraceBox_ThroughZone(vector org, vector mi, vector ma, vector end,
                if(trace_ent == wz)
                {
                        // FIXME can this check be removed? Do we really need it?
-                       LOG_TRACE("I transformed into the same zone again, wtf, aborting the trace\n");
+                       LOG_TRACE("I transformed into the same zone again, wtf, aborting the trace");
                        trace_ent = NULL;
                        break;
                }
@@ -395,7 +395,7 @@ void WarpZone_TraceToss_ThroughZone(entity e, entity forent, entity zone, WarpZo
        {
                if(--i < 1)
                {
-                       LOG_TRACE("Too many warpzones in sequence, aborting trace.\n");
+                       LOG_TRACE("Too many warpzones in sequence, aborting trace.");
                        trace_ent = NULL;
                        break;
                }
@@ -413,7 +413,7 @@ void WarpZone_TraceToss_ThroughZone(entity e, entity forent, entity zone, WarpZo
                if(trace_ent == wz)
                {
                        // FIXME can this check be removed? Do we really need it?
-                       LOG_TRACE("I transformed into the same zone again, wtf, aborting the trace\n");
+                       LOG_TRACE("I transformed into the same zone again, wtf, aborting the trace");
                        trace_ent = NULL;
                        break;
                }