ts.SendEntity3 = WarpZone_Teleported_Send;
ts.SendFlags = 0xFFFFFF;
ts.drawonlytoclient = player;
- ts.think = SUB_Remove_self;
+ setthink(ts, SUB_Remove);
ts.nextthink = time + 1;
ts.owner = player;
ts.enemy = wz;
return 1;
}
-void WarpZone_Touch ()
-{SELFPARAM();
+void WarpZone_Touch (entity this)
+{
if(other.classname == "trigger_warpzone")
return;
#endif
return;
- if(WarpZoneLib_ExactTrigger_Touch())
+ if(WarpZoneLib_ExactTrigger_Touch(self, other))
return;
#ifdef SVQC
{
#ifdef SVQC
string save1, save2;
- activator = other;
save1 = this.target; this.target = string_null;
save2 = this.target3; this.target3 = string_null;
- SUB_UseTargets();
+ SUB_UseTargets(this, other, other); // use other too?
if (!this.target) this.target = save1;
if (!this.target3) this.target3 = save2;
- setself(this.enemy);
save1 = this.target; this.target = string_null;
save2 = this.target2; this.target2 = string_null;
- SUB_UseTargets();
+ SUB_UseTargets(this.enemy, other, other); // use other too?
if (!this.target) this.target = save1;
if (!this.target2) this.target2 = save2;
- setself(this);
#endif
}
else
#ifdef WARPZONELIB_KEEPDEBUG
float WarpZone_CheckProjectileImpact(entity player)
-{SELFPARAM();
+{
vector o0, v0;
.vector orgvec, velvec;
player.velvec = player.warpzone_oldvelocity;
if(WarpZone_Teleport(wz, player, 0, 1))
{
- entity oldself;
string save1, save2;
- oldself = self;
- self = wz;
- other = player;
- activator = player;
-
- save1 = self.target; self.target = string_null;
- save2 = self.target3; self.target3 = string_null;
- SUB_UseTargets();
- if (!self.target) self.target = save1;
- if (!self.target3) self.target3 = save2;
-
- self = self.enemy;
- save1 = self.target; self.target = string_null;
- save2 = self.target2; self.target2 = string_null;
- SUB_UseTargets();
- if (!self.target) self.target = save1;
- if (!self.target2) self.target2 = save2;
- self = oldself;
+ save1 = wz.target; wz.target = string_null;
+ save2 = wz.target3; wz.target3 = string_null;
+ SUB_UseTargets(wz, player, player);
+ if (!wz.target) wz.target = save1;
+ if (!wz.target3) wz.target3 = save2;
+
+ save1 = wz.enemy.target; wz.enemy.target = string_null;
+ save2 = wz.enemy.target2; wz.enemy.target2 = string_null;
+ SUB_UseTargets(wz.enemy, player, player);
+ if (!wz.enemy.target) wz.enemy.target = save1;
+ if (!wz.enemy.target2) wz.enemy.target2 = save2;
}
else
{
#endif
#endif
-float WarpZone_Projectile_Touch()
-{SELFPARAM();
+float WarpZone_Projectile_Touch(entity this)
+{
if(other.classname == "trigger_warpzone")
return true;
save_ent = trace_ent;
save_inopen = trace_inopen;
save_inwater = trace_inwater;
- float f;
- if((f = WarpZone_CheckProjectileImpact(this)) != 0)
- return (f > 0);
+ float f = WarpZone_CheckProjectileImpact(this);
+ if (f) return (f > 0);
trace_dpstartcontents = save_dpstartcontents;
trace_dphitcontents = save_dphitcontents;
trace_dphitq3surfaceflags = save_dphitq3surfaceflags;
#ifdef SVQC
-void WarpZone_InitStep_FindOriginTarget()
-{SELFPARAM();
+void WarpZone_InitStep_FindOriginTarget(entity this)
+{
if(this.killtarget != "")
{
this.aiment = find(world, targetname, this.killtarget);
}
}
-void WarpZonePosition_InitStep_FindTarget()
-{SELFPARAM();
+void WarpZonePosition_InitStep_FindTarget(entity this)
+{
if(this.target == "")
{
error("Warp zone position with no target");
this.enemy.aiment = this;
}
-void WarpZoneCamera_Think()
-{SELFPARAM();
+void WarpZoneCamera_Think(entity this)
+{
if(this.warpzone_save_origin != this.origin
|| this.warpzone_save_angles != this.angles
|| this.warpzone_save_eorigin != this.enemy.origin
this.nextthink = time;
}
-void WarpZoneCamera_InitStep_FindTarget()
-{SELFPARAM();
+void WarpZoneCamera_InitStep_FindTarget(entity this)
+{
entity e;
float i;
if(this.target == "")
this.SendFlags = 0xFFFFFF;
if(this.spawnflags & 1)
{
- this.think = WarpZoneCamera_Think;
+ setthink(this, WarpZoneCamera_Think);
this.nextthink = time;
}
else
this.nextthink = 0;
}
-void WarpZone_InitStep_UpdateTransform()
-{SELFPARAM();
+void WarpZone_InitStep_UpdateTransform(entity this)
+{
vector org, ang, norm, point;
float area;
vector tri, a, b, c, n;
this.warpzone_angles = ang;
}
-void WarpZone_InitStep_ClearTarget()
-{SELFPARAM();
+void WarpZone_InitStep_ClearTarget(entity this)
+{
if(this.enemy)
this.enemy.enemy = world;
this.enemy = world;
}
entity warpzone_first; .entity warpzone_next;
-void WarpZone_InitStep_FindTarget()
-{SELFPARAM();
+void WarpZone_InitStep_FindTarget(entity this)
+{
float i;
entity e, e2;
}
}
-void WarpZone_Think();
-void WarpZone_InitStep_FinalizeTransform()
-{SELFPARAM();
+void WarpZone_Think(entity this);
+void WarpZone_InitStep_FinalizeTransform(entity this)
+{
if(!this.enemy || this.enemy.enemy != this)
{
error("Invalid warp zone detected. Killed.");
warpzone_warpzones_exist = 1;
WarpZone_SetUp(this, this.warpzone_origin, this.warpzone_angles, this.enemy.warpzone_origin, this.enemy.warpzone_angles);
- this.touch = WarpZone_Touch;
+ settouch(this, WarpZone_Touch);
this.SendFlags = 0xFFFFFF;
if(this.spawnflags & 1)
{
- this.think = WarpZone_Think;
+ setthink(this, WarpZone_Think);
this.nextthink = time;
}
else
this.scale = 1;
string m;
m = this.model;
- WarpZoneLib_ExactTrigger_Init();
+ WarpZoneLib_ExactTrigger_Init(this);
if(m != "")
{
precache_model(m);
warpzone_camera_first = this;
}
void WarpZones_Reconnect()
-{SELFPARAM();
- for(setself(warpzone_first); self; setself(self.warpzone_next))
- WarpZone_InitStep_ClearTarget();
- for(setself(warpzone_first); self; setself(self.warpzone_next))
- WarpZone_InitStep_FindTarget();
- for(setself(warpzone_camera_first); self; setself(self.warpzone_next))
- WarpZoneCamera_InitStep_FindTarget();
- for(setself(warpzone_first); self; setself(self.warpzone_next))
- WarpZone_InitStep_FinalizeTransform();
- setself(this);
+{
+ for(entity e = warpzone_first; e; e = e.warpzone_next)
+ WarpZone_InitStep_ClearTarget(e);
+ for(entity e = warpzone_first; e; e = e.warpzone_next)
+ WarpZone_InitStep_FindTarget(e);
+ for(entity e = warpzone_camera_first; e; e = e.warpzone_next)
+ WarpZoneCamera_InitStep_FindTarget(e);
+ for(entity e = warpzone_first; e; e = e.warpzone_next)
+ WarpZone_InitStep_FinalizeTransform(e);
}
-void WarpZone_Think()
-{SELFPARAM();
- if(self.warpzone_save_origin != self.origin
- || self.warpzone_save_angles != self.angles
- || self.warpzone_save_eorigin != self.enemy.origin
- || self.warpzone_save_eangles != self.enemy.angles)
+void WarpZone_Think(entity this)
+{
+ if(this.warpzone_save_origin != this.origin
+ || this.warpzone_save_angles != this.angles
+ || this.warpzone_save_eorigin != this.enemy.origin
+ || this.warpzone_save_eangles != this.enemy.angles)
{
- WarpZone_InitStep_UpdateTransform();
- setself(self.enemy);
- WarpZone_InitStep_UpdateTransform();
- setself(this);
- WarpZone_InitStep_FinalizeTransform();
- setself(self.enemy);
- WarpZone_InitStep_FinalizeTransform();
- setself(this);
- self.warpzone_save_origin = self.origin;
- self.warpzone_save_angles = self.angles;
- self.warpzone_save_eorigin = self.enemy.origin;
- self.warpzone_save_eangles = self.enemy.angles;
- }
- self.nextthink = time;
+ WarpZone_InitStep_UpdateTransform(this);
+ WarpZone_InitStep_UpdateTransform(this.enemy);
+ WarpZone_InitStep_FinalizeTransform(this);
+ WarpZone_InitStep_FinalizeTransform(this.enemy);
+ this.warpzone_save_origin = this.origin;
+ this.warpzone_save_angles = this.angles;
+ this.warpzone_save_eorigin = this.enemy.origin;
+ this.warpzone_save_eangles = this.enemy.angles;
+ }
+ this.nextthink = time;
}
void WarpZone_StartFrame()
{
- SELFPARAM();
if (!warpzone_initialized)
{
warpzone_initialized = true;
- for (setself(warpzone_first); self; setself(self.warpzone_next))
- WarpZone_InitStep_FindOriginTarget();
- for (setself(warpzone_position_first); self; setself(self.warpzone_next))
- WarpZonePosition_InitStep_FindTarget();
- for (setself(warpzone_first); self; setself(self.warpzone_next))
- WarpZone_InitStep_UpdateTransform();
- setself(this);
+ for(entity e = warpzone_first; e; e = e.warpzone_next)
+ WarpZone_InitStep_FindOriginTarget(e);
+ for(entity e = warpzone_position_first; e; e = e.warpzone_next)
+ WarpZonePosition_InitStep_FindTarget(e);
+ for(entity e = warpzone_first; e; e = e.warpzone_next)
+ WarpZone_InitStep_UpdateTransform(e);
WarpZones_Reconnect();
WarpZone_PostInitialize_Callback();
}
entity oldother = other;
- FOREACH_ENTITY(true,
+ FOREACH_ENTITY(!is_pure(it),
{
if(warpzone_warpzones_exist)
WarpZone_StoreProjectileData(it);
// warpzones
if (warpzone_warpzones_exist) {
- setself(WarpZone_Find(it.origin + it.mins, it.origin + it.maxs));
- if (self)
- if (!WarpZoneLib_ExactTrigger_Touch())
- if (WarpZone_PlaneDist(self, it.origin + it.view_ofs) <= 0)
- WarpZone_Teleport(self, it, -1, 0); // NOT triggering targets by this!
+ entity e = WarpZone_Find(it.origin + it.mins, it.origin + it.maxs);
+ if (e)
+ if (!WarpZoneLib_ExactTrigger_Touch(e, other))
+ if (WarpZone_PlaneDist(e, it.origin + it.view_ofs) <= 0)
+ WarpZone_Teleport(e, it, -1, 0); // NOT triggering targets by this!
}
// teleporters
if(other.teleportable)
{
- setself(Teleport_Find(it.origin + it.mins, it.origin + it.maxs));
- if (self)
- if (!WarpZoneLib_ExactTrigger_Touch())
- Simple_TeleportPlayer(self, other); // NOT triggering targets by this!
+ entity ent = Teleport_Find(it.origin + it.mins, it.origin + it.maxs);
+ if (ent)
+ if (!WarpZoneLib_ExactTrigger_Touch(ent, other))
+ Simple_TeleportPlayer(ent, other); // NOT triggering targets by this!
}
}
});
- setself(this);
other = oldother;
}
));
return false;
}
-void trigger_warpzone_reconnect_use()
-{SELFPARAM();
- entity e;
- e = self;
+void trigger_warpzone_reconnect_use(entity this, entity actor, entity trigger)
+{
// NOTE: this matches for target, not targetname, but of course
// targetname must be set too on the other entities
- for(setself(warpzone_first); self; setself(self.warpzone_next))
- self.warpzone_reconnecting = ((e.target == "" || self.target == e.target) && !((e.spawnflags & 1) && (visible_to_some_client(self) || visible_to_some_client(self.enemy))));
- for(setself(warpzone_camera_first); self; setself(self.warpzone_next))
- self.warpzone_reconnecting = ((e.target == "" || self.target == e.target) && !((e.spawnflags & 1) && visible_to_some_client(self)));
- for(setself(warpzone_first); self; setself(self.warpzone_next))
- if(self.warpzone_reconnecting)
- WarpZone_InitStep_ClearTarget();
- for(setself(warpzone_first); self; setself(self.warpzone_next))
- if(self.warpzone_reconnecting)
- WarpZone_InitStep_FindTarget();
- for(setself(warpzone_camera_first); self; setself(self.warpzone_next))
- if(self.warpzone_reconnecting)
- WarpZoneCamera_InitStep_FindTarget();
- for(setself(warpzone_first); self; setself(self.warpzone_next))
- if(self.warpzone_reconnecting || self.enemy.warpzone_reconnecting)
- WarpZone_InitStep_FinalizeTransform();
- setself(e);
+ for(entity e = warpzone_first; e; e = e.warpzone_next)
+ e.warpzone_reconnecting = ((this.target == "" || e.target == this.target) && !((this.spawnflags & 1) && (visible_to_some_client(e) || visible_to_some_client(e.enemy))));
+ for(entity e = warpzone_camera_first; e; e = e.warpzone_next)
+ e.warpzone_reconnecting = ((this.target == "" || e.target == this.target) && !((this.spawnflags & 1) && visible_to_some_client(e)));
+ for(entity e = warpzone_first; e; e = e.warpzone_next)
+ if(e.warpzone_reconnecting)
+ WarpZone_InitStep_ClearTarget(e);
+ for(entity e = warpzone_first; e; e = e.warpzone_next)
+ if(e.warpzone_reconnecting)
+ WarpZone_InitStep_FindTarget(e);
+ for(entity e = warpzone_camera_first; e; e = e.warpzone_next)
+ if(e.warpzone_reconnecting)
+ WarpZoneCamera_InitStep_FindTarget(e);
+ for(entity e = warpzone_first; e; e = e.warpzone_next)
+ if(e.warpzone_reconnecting || e.enemy.warpzone_reconnecting)
+ WarpZone_InitStep_FinalizeTransform(e);
}
spawnfunc(trigger_warpzone_reconnect)