}
float Button_keyDown(entity me, float key, float ascii, float shift)
{
- if(key == K_ENTER || key == K_SPACE)
+ if(key == K_ENTER || key == K_SPACE || key == K_KP_ENTER)
{
me.clickTime = 0.1; // delayed for effect
return 1;
else if(!me.focused && me.playedfocus)
me.playedfocus = 0;
}
-#endif
\ No newline at end of file
+#endif