}
void Image_updateAspect(entity me)
{
- float asp;
+ float asp = 0;
if(me.size_x <= 0 || me.size_y <= 0)
return;
if(me.forcedAspect == 0)
}
else
{
+ vector sz = '0 0 0';
if(me.forcedAspect < 0)
{
- vector sz;
sz = draw_PictureSize(me.src);
asp = sz_x / sz_y;
}