- METHOD(InputContainer, keyDown, float(entity, float, float, float))
- METHOD(InputContainer, mouseMove, float(entity, vector))
- METHOD(InputContainer, mousePress, float(entity, vector))
- METHOD(InputContainer, mouseRelease, float(entity, vector))
- METHOD(InputContainer, mouseDrag, float(entity, vector))
- METHOD(InputContainer, focusLeave, void(entity))
- METHOD(InputContainer, resizeNotify, void(entity, vector, vector, vector, vector))
+ METHOD(InputContainer, keyDown, float(entity, float, float, float));
+ METHOD(InputContainer, mouseMove, float(entity, vector));
+ METHOD(InputContainer, mousePress, float(entity, vector));
+ METHOD(InputContainer, mouseRelease, float(entity, vector));
+ METHOD(InputContainer, mouseDrag, float(entity, vector));
+ METHOD(InputContainer, focusLeave, void(entity));
+ METHOD(InputContainer, resizeNotify, void(entity, vector, vector, vector, vector));