]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/menu/menu.qc
Merge remote-tracking branch 'origin/Mario/scoreboard_fixes', fixes #1974.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / menu.qc
index 0f2a525aa3950116eeb01914845351ccfc862ee9..382a19d2ded3074b4fae4dabc92c9e73e13b819f 100644 (file)
@@ -56,7 +56,7 @@ void m_init()
        check_unacceptable_compiler_bugs();
 
 #ifdef WATERMARK
-       print(sprintf(_("^4MQC Build information: ^1%s\n"), WATERMARK));
+       printf(_("^4MQC Build information: ^1%s\n"), WATERMARK);
 #endif
 
        // list all game dirs (TEST)
@@ -67,7 +67,7 @@ void m_init()
                for(i = 0; ; ++i)
                {
                        s = getgamedirinfo(i, GETGAMEDIRINFO_NAME);
-                       if not(s)
+                       if (!s)
                                break;
                        dprint(s, ": ", getgamedirinfo(i, GETGAMEDIRINFO_DESCRIPTION));
                }
@@ -77,6 +77,8 @@ void m_init()
        CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
        CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
 
+       RegisterSLCategories();
+
        float ddsload = cvar("r_texture_dds_load");
        float texcomp = cvar("gl_texturecompression");
        updateCompression();
@@ -441,7 +443,7 @@ float m_allocatetooltipbox(vector pos)
        v = pos + avoidplus;
        if(m_testtooltipbox(v))
                return TRUE;
-       
+
        // bottom center
        v_x = pos_x - menuTooltipSize_x * 0.5;
        if(m_testtooltipbox(v))
@@ -461,12 +463,12 @@ float m_allocatetooltipbox(vector pos)
        v_x = pos_x - menuTooltipSize_x * 0.5;
        if(m_testtooltipbox(v))
                return TRUE;
-       
+
        // top right
        v_x = pos_x + avoidplus_x;
        if(m_testtooltipbox(v))
                return TRUE;
-       
+
        return FALSE;
 }
 entity m_findtooltipitem(entity root, vector pos)
@@ -990,7 +992,7 @@ void m_goto(string itemname)
                for(e = NULL; (e = find(e, name, itemname)); )
                        if(e.classname != "vtbl")
                                break;
-                               
+
                if((e) && (!e.requiresConnection || (gamestatus & (GAME_ISSERVER | GAME_CONNECTED))))
                {
                        m_hide();