// constants
-const float GAME_ISSERVER = 1;
-const float GAME_CONNECTED = 2;
-const float GAME_DEVELOPER = 4;
+const int GAME_ISSERVER = 1;
+const int GAME_CONNECTED = 2;
+const int GAME_DEVELOPER = 4;
// prototypes
float Menu_Active;
-float gamestatus;
+int gamestatus;
-const float S_SHIFT = 1;
-const float S_CTRL = 2;
-const float S_ALT = 4;
+const int S_SHIFT = 1;
+const int S_CTRL = 2;
+const int S_ALT = 4;
float frametime;
float time;
void postMenuDraw(); // this is run just after the menu is drawn (or not). Useful to draw something over everything else.
void m_sync();
-#endif
\ No newline at end of file
+#endif