me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_tdm", "TDM"));
if(e.checked) e0 = NULL;
me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_ctf", "CTF"));
if(e.checked) e0 = NULL;
me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_ca", "CA"));
if(e.checked) e0 = NULL;
me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_tdm", "TDM"));
if(e.checked) e0 = NULL;
me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_ctf", "CTF"));
if(e.checked) e0 = NULL;
me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_ca", "CA"));
if(e.checked) e0 = NULL;