- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_pinata", "Pinata"));
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBoxEx(2, 0, "g_weapon_stay", "Weapons stay"));
+ me.TD(me, 1, 2, e = makeXonoticCheckBoxEx(2, 0, "g_weapon_stay", _("Weapons stay")));