}
// show a larger preview of the selected crosshair
me.TDempty(me, 0.2);
- me.TDNoMargin(me, 2, 2 / 5, e = makeXonoticCrosshairButton(4, -1), '1 1 0'); // crosshair -1 makes this a preview
+ me.TDNoMargin(me, 2, 2 / 5, e = makeXonoticCrosshairButton(7, -1), '1 1 0'); // crosshair -1 makes this a preview
setDependent(e, "crosshair_per_weapon", 0, 0);
me.TR(me);
me.TDempty(me, 0.2);