ATTRIB(XonoticSettingsDialog, tooltip, string, _("Change the game settings"));
ATTRIB(XonoticSettingsDialog, color, vector, SKINCOLOR_DIALOG_SETTINGS);
ATTRIB(XonoticSettingsDialog, intendedWidth, float, 0.96);
ATTRIB(XonoticSettingsDialog, tooltip, string, _("Change the game settings"));
ATTRIB(XonoticSettingsDialog, color, vector, SKINCOLOR_DIALOG_SETTINGS);
ATTRIB(XonoticSettingsDialog, intendedWidth, float, 0.96);