ATTRIB(XonoticEffectsSettingsTab, columns, float, 6.2) // added extra .2 for center space
ENDCLASS(XonoticEffectsSettingsTab)
entity makeXonoticEffectsSettingsTab();
-float updateCompression();
#endif
#ifdef IMPLEMENTATION
{
if(cvar("r_shadow_realtime_dlight"))
if(cvar("r_shadow_realtime_dlight_shadows"))
- return TRUE;
+ return true;
if(cvar("r_shadow_realtime_world"))
if(cvar("r_shadow_realtime_world_shadows"))
- return TRUE;
- return FALSE;
+ return true;
+ return false;
}
void XonoticEffectsSettingsTab_fill(entity me)
me.TDempty(me, 0.2);
me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Damage effects:")));
me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_damageeffect"));
- e.addValue(e, _("Disabled"), "0");
+ e.addValue(e, ZCTX(_("DMGFX^Disabled")), "0");
e.addValue(e, _("Skeletal"), "1");
- e.addValue(e, _("All"), "2");
+ e.addValue(e, ZCTX(_("DMGFX^All")), "2");
e.configureXonoticTextSliderValues(e);
me.gotoRC(me, 1.25, 3.2); me.setFirstColumn(me, me.currentColumn);