METHOD(XonoticGameSettingsTab, fill, void(entity))
ATTRIB(XonoticGameSettingsTab, title, string, _("Game"))
ATTRIB(XonoticGameSettingsTab, intendedWidth, float, 0.9)
- ATTRIB(XonoticGameSettingsTab, rows, float, 14.5)
+ ATTRIB(XonoticGameSettingsTab, rows, float, 15.5)
ATTRIB(XonoticGameSettingsTab, columns, float, 6.5)
ENDCLASS(XonoticGameSettingsTab)
entity makeXonoticGameSettingsTab();
void XonoticGameSettingsTab_fill(entity me)
{
entity mc;
- mc = makeXonoticTabController(me.rows - 1.5);
+ mc = makeXonoticTabController(me.rows - 2.5);
me.TR(me);
me.TDempty(me, 0.25);