CLASS(XonoticGameCrosshairSettingsTab, XonoticTab)
METHOD(XonoticGameCrosshairSettingsTab, fill, void(entity));
METHOD(XonoticGameCrosshairSettingsTab, showNotify, void(entity));
+ ATTRIB(XonoticGameCrosshairSettingsTab, title, string, _("Crosshair"))
ATTRIB(XonoticGameCrosshairSettingsTab, intendedWidth, float, 0.9)
ATTRIB(XonoticGameCrosshairSettingsTab, rows, float, 13)
ATTRIB(XonoticGameCrosshairSettingsTab, columns, float, 6.2)
ENDCLASS(XonoticGameCrosshairSettingsTab)
entity makeXonoticGameCrosshairSettingsTab();
+#include "../gamesettings.qh"
+REGISTER_SETTINGS(Crosshair, makeXonoticGameCrosshairSettingsTab());
#endif
#ifdef IMPLEMENTATION