-#ifdef INTERFACE
-CLASS(XonoticGameCrosshairSettingsTab) EXTENDS(XonoticTab)
- //METHOD(XonoticGameCrosshairSettingsTab, toString, string(entity))
+#ifndef DIALOG_SETTINGS_GAME_CROSSHAIR_H
+#define DIALOG_SETTINGS_GAME_CROSSHAIR_H
+#include "tab.qc"
+CLASS(XonoticGameCrosshairSettingsTab, XonoticTab)
METHOD(XonoticGameCrosshairSettingsTab, fill, void(entity))
METHOD(XonoticGameCrosshairSettingsTab, showNotify, void(entity))
- ATTRIB(XonoticGameCrosshairSettingsTab, title, string, _("Crosshair"))
ATTRIB(XonoticGameCrosshairSettingsTab, intendedWidth, float, 0.9)
ATTRIB(XonoticGameCrosshairSettingsTab, rows, float, 13)
ATTRIB(XonoticGameCrosshairSettingsTab, columns, float, 6.2)
entity makeXonoticGameCrosshairSettingsTab()
{
entity me;
- me = spawnXonoticGameCrosshairSettingsTab();
+ me = NEW(XonoticGameCrosshairSettingsTab);
me.configureDialog(me);
return me;
}
//me.TR(me);
me.TD(me, 1, 1, e = makeXonoticRadioButton(3, "crosshair_enabled", "2", _("Custom")));
me.TR(me);
+ me.TDempty(me, 0.1);
me.TD(me, 3, 2, e = makeXonoticCrosshairPicker());
setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
- me.TD(me, 3, 1, e = makeXonoticCrosshairPreview());
+ me.TD(me, 3, 0.9, e = makeXonoticCrosshairPreview());
setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
me.TR(me);
me.TR(me);