+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "vid_gl20", _("Use OpenGL 2.0 shaders (GLSL)")));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "v_glslgamma", _("Use GLSL to handle color control")));
+ setDependent(e, "vid_gl20", 1, 1);
+ if(cvar("developer"))
+ {
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "v_psycho", _("Psycho coloring (easter egg)")));
+ setDependent(e, "vid_gl20", 1, 1);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_trippy", _("Trippy vertices (easter egg)")));
+ setDependent(e, "vid_gl20", 1, 1);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "v_flipped", _("Flip view horizontally")));
+ }