#include <common/gamemodes/_mod.qh>
#include "bigbutton.qh"
#include "commandbutton.qh"
+#include "quitbutton.qh"
#include "radiobutton.qh"
#include "textlabel.qh"
#include "campaign.qh"
}
.entity quitGameButton;
-void XonoticSingleplayerDialog_draw(entity me)
-{
- entity e = me.quitGameButton;
- e.disabled = !(gamestatus & (GAME_ISSERVER | GAME_CONNECTED));
- e.setText(e, quitGameButton_getText(e));
- setZonedTooltip(e, quitGameButton_getTooltip(e), string_null);
- SUPER(XonoticSingleplayerDialog).draw(me);
-}
void XonoticSingleplayerDialog_fill(entity me)
{
me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "2", ZCTX(_("CSKL^Hard"))));
me.TR(me);
me.TDempty(me, me.columns * 1/13);
- me.TD(me, 1, me.columns * 5/13, me.quitGameButton = makeXonoticCommandButton(string_null, '0 0 0', QUITGAME_CMD, 0));
+ me.TD(me, 1, me.columns * 5/13, me.quitGameButton = makeXonoticQuitButton('0 0 0', 0));
me.TDempty(me, me.columns * 1/13);
me.TD(me, 1, me.columns * 5/13, e = makeXonoticButton(_("Play campaign!"), '0 0 0'));
e.onClick = CampaignList_LoadMap;