]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/menu/xonotic/dialog_singleplayer.qc
Merge branch 'master' into Mario/waterjump_fix
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / dialog_singleplayer.qc
index 1620349bf58864aea5f1f462c90853469d6180a4..b2ae8c0ba9269752bbeddf82c4beb723d5cf8e70 100644 (file)
@@ -1,25 +1,16 @@
-#ifndef DIALOG_SINGLEPLAYER_H
-#define DIALOG_SINGLEPLAYER_H
-#include "dialog.qc"
-CLASS(XonoticSingleplayerDialog, XonoticDialog)
-       METHOD(XonoticSingleplayerDialog, fill, void(entity))
-       ATTRIB(XonoticSingleplayerDialog, title, string, _("Singleplayer"))
-       ATTRIB(XonoticSingleplayerDialog, color, vector, SKINCOLOR_DIALOG_SINGLEPLAYER)
-       ATTRIB(XonoticSingleplayerDialog, intendedWidth, float, 0.80)
-       ATTRIB(XonoticSingleplayerDialog, rows, float, 24)
-       ATTRIB(XonoticSingleplayerDialog, columns, float, 5)
-       ATTRIB(XonoticSingleplayerDialog, campaignBox, entity, NULL)
-ENDCLASS(XonoticSingleplayerDialog)
-#endif
+#include "dialog_singleplayer.qh"
 
-#ifdef IMPLEMENTATION
+#include <common/mapinfo.qh>
+#include "bigbutton.qh"
+#include "radiobutton.qh"
+#include "textlabel.qh"
+#include "campaign.qh"
 
 void InstantAction_LoadMap(entity btn, entity dummy)
 {
        float pmin = 2, pmax = 16, pstep = 1;
 
        cvar_set("timelimit_override", "10");
-       cvar_set("g_lms_lives_override", "9");
 
        if(random() < 0.4) // 40% are DM
        {
@@ -133,16 +124,14 @@ void XonoticSingleplayerDialog_fill(entity me)
                        me.campaignBox.buttonNext = btnNext;
                        me.campaignBox.buttonPrev = btnPrev;
                        me.campaignBox.labelTitle = lblTitle;
-                       me.campaignBox.campaignGo(me.campaignBox, 0);
 
        me.gotoRC(me, me.rows - 2, 0);
                me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Campaign Difficulty:")));
                me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "-2", ZCTX(_("CSKL^Easy"))));
-               me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "-1", ZCTX(_("CSKL^Medium"))));
-               me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "0", ZCTX(_("CSKL^Hard"))));
+               me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "0", ZCTX(_("CSKL^Medium"))));
+               me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "2", ZCTX(_("CSKL^Hard"))));
                me.TR(me);
                me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Singleplayer!"), '0 0 0'));
                        e.onClick = CampaignList_LoadMap;
                        e.onClickEntity = me.campaignBox;
 }
-#endif