]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/menu/xonotic/dialog_welcome.qc
Allow showing translated campaign level descriptions in game and add Chinese translat...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / dialog_welcome.qc
index bf45084d73bc47b305d62ed831e09536e42f14b9..1651af5e6d4ca725e0ff29635227bbe78881d449 100644 (file)
@@ -6,6 +6,7 @@
 #include "radiobutton.qh"
 #include "commandbutton.qh"
 #include "slider.qh"
+#include <common/campaign_common.qh>
 
 void welcomeDialog_resetStrings(entity me)
 {
@@ -56,6 +57,23 @@ void XonoticWelcomeDialog_readInputArgs(entity me, int argsbuf)
                        strcpy(me.serverinfo_name, bufstr_get(argsbuf, ++i));
                else if(s == "WELCOME")
                        strcpy(me.serverinfo_MOTD, bufstr_get(argsbuf, ++i));
+               else if(s == "CAMPAIGN")
+               {
+                       strcpy(me.serverinfo_name, campaign_title);
+
+                       int level = stoi(bufstr_get(argsbuf, ++i)) - 1;
+                       string campaign_msg;
+                       if (level < 0 || level >= campaign_entries)
+                               campaign_msg = strcat("^1Error: invalid level number ", itos(level + 1));
+                       else
+                       {
+                               string desc = strcat(campaign_shortdesc[level], "\n\n", campaign_longdesc[level]);
+                               desc = strreplace("\n", "\\n", desc);
+                               campaign_msg = strreplace("_LEVEL_DESC", desc, bufstr_get(argsbuf, ++i));
+                       }
+                       strcpy(me.serverinfo_MOTD, campaign_msg);
+                       break;
+               }
                else if(s == "RESET")
                {
                        welcomeDialog_resetStrings(me);