+
+string HUD_Panel_GetSettingName(float theSetting)
+{
+ switch(theSetting) {
+ case HUD_MENU_ENABLE: return ""; break;
+ default: return "";
+ }
+}
+
+float updateCompression()
+{
+ float fh;
+ float have_dds, have_jpg, have_tga;
+ float can_dds;
+ if((have_dds = ((fh = fopen("dds/particles/particlefont.dds", FILE_READ)) >= 0)))
+ fclose(fh);
+ if((have_jpg = ((fh = fopen("particles/particlefont.jpg", FILE_READ)) >= 0)))
+ fclose(fh);
+ if((have_tga = ((fh = fopen("particles/particlefont.tga", FILE_READ)) >= 0)))
+ fclose(fh);
+ can_dds = GL_Have_TextureCompression();
+ if(have_dds && (have_jpg || have_tga))
+ {
+ // both? Let's only use good quality precompressed files
+ // but ONLY if we actually support it!
+ if(can_dds)
+ {
+ cvar_set("gl_texturecompression", "0");
+ return 1;
+ }
+ else
+ {
+ cvar_set("gl_texturecompression", "0");
+ cvar_set("r_texture_dds_load", "0");
+ return 0;
+ }
+ }
+ else if(have_dds)
+ {
+ // DDS only? We probably always want texture compression
+ cvar_set("gl_texturecompression", "1");
+ cvar_set("r_texture_dds_load", "1");
+ if(!can_dds)
+ print(_("^1ERROR: Texture compression is required but not supported.\n^1Expect visual problems.\n"));
+ return 0;
+ }
+ else
+ {
+ // TGA only? Allow runtime compression
+ if(can_dds)
+ {
+ cvar_set("gl_texturecompression", cvar_string("r_texture_dds_load"));
+ return 2;
+ }
+ else
+ {
+ cvar_set("gl_texturecompression", "0");
+ cvar_set("r_texture_dds_load", "0");
+ return 0;
+ }
+ }
+}
+
+// note: include only those that should be in the menu!
+#define GAMETYPES \
+ GAMETYPE(MAPINFO_TYPE_ARENA, _("Arena")) \
+ GAMETYPE(MAPINFO_TYPE_ASSAULT, _("Assault")) \
+ GAMETYPE(MAPINFO_TYPE_CTF, _("Capture The Flag")) \
+ GAMETYPE(MAPINFO_TYPE_CA, _("Clan Arena")) \
+ GAMETYPE(MAPINFO_TYPE_DEATHMATCH, _("Deathmatch")) \
+ GAMETYPE(MAPINFO_TYPE_DOMINATION, _("Domination")) \
+ GAMETYPE(MAPINFO_TYPE_FREEZETAG, _("Freeze Tag")) \
+ GAMETYPE(MAPINFO_TYPE_KEEPAWAY, _("Keepaway")) \
+ GAMETYPE(MAPINFO_TYPE_KEYHUNT, _("Key Hunt")) \
+ GAMETYPE(MAPINFO_TYPE_LMS, _("Last Man Standing")) \
+ GAMETYPE(MAPINFO_TYPE_NEXBALL, _("Nexball")) \
+ GAMETYPE(MAPINFO_TYPE_ONSLAUGHT, _("Onslaught")) \
+ GAMETYPE(MAPINFO_TYPE_RACE, _("Race")) \
+ GAMETYPE(MAPINFO_TYPE_CTS, _("Race CTS")) \
+ GAMETYPE(MAPINFO_TYPE_RUNEMATCH, _("Runematch")) \
+ GAMETYPE(MAPINFO_TYPE_TEAM_DEATHMATCH, _("Team Deathmatch")) \
+ /* nothing */
+
+float GameType_GetID(float cnt)
+{
+ float i;
+ i = 0;
+#define GAMETYPE(id,name) if(i++ == cnt) return id;
+ GAMETYPES
+#undef GAMETYPE
+ return 0;
+}
+string GameType_GetName(float cnt)
+{
+ float i;
+ i = 0;
+#define GAMETYPE(id,name) if(i++ == cnt) return name;
+ GAMETYPES
+#undef GAMETYPE
+ return _("@!#%'n Tuba Throwing");
+}
+float GameType_GetCount()
+{
+ float i;
+ i = 0;
+#define GAMETYPE(id,name) ++i;
+ GAMETYPES
+#undef GAMETYPE
+ return i;
+}
+
+void dialog_hudpanel_common_notoggle(entity me, string panelname)
+{
+ float i;
+ entity e;
+
+ me.TR(me);
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Background:")));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg"))));
+ e.addValue(e, _("Default"), "");
+ e.addValue(e, _("Disable"), "0");
+ e.addValue(e, strzone(strcat("border_", panelname)), strzone(strcat("border_", panelname)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Color:")));
+ me.TD(me, 2, 2.6, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color")), "hud_panel_bg_color"));
+ setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.0, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), _("Use default")));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Border size:")));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border"))));
+ e.addValue(e, _("Default"), "");
+ e.addValue(e, _("Disable"), "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Alpha:")));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha"))));
+ e.addValue(e, _("Default"), "");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Team Color:")));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team"))));
+ e.addValue(e, _("Default"), "");
+ e.addValue(e, _("Disable"), "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.4);
+ me.TD(me, 1, 3.6, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", _("Test team color in configure mode")));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Padding:")));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding"))));
+ e.addValue(e, _("Default"), "");
+ for(i = 0; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
+ e.configureXonoticTextSliderValues(e);
+}