+
+float getFadedAlpha(float currentAlpha, float startAlpha, float targetAlpha)
+{
+ if(startAlpha < targetAlpha)
+ currentAlpha = min(currentAlpha + frametime * 0.5, targetAlpha);
+ else
+ currentAlpha = max(currentAlpha - frametime * 0.5, targetAlpha);
+ return currentAlpha;
+}
+
+void CheckSendCvars(entity me, string cvarnamestring)
+{
+ if(me.sendCvars)
+ {
+ printf("Sending cvar: %s -> %s\n", cvarnamestring, cvar_string(cvarnamestring));
+ if(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))
+ {
+ cmd(sprintf("\nsendcvar %s\n", cvarnamestring));
+ }
+ }
+}