+#ifndef MENU_UTIL_H
+#define MENU_UTIL_H
+
float GL_CheckExtension(string ext);
float GL_Have_TextureCompression();
void setDependentStringNotEqual(entity e, string theCvarName, string theCvarValue);
void setDependentWeird(entity e, float(entity) func);
-float tooltipdb;
+int tooltipdb;
void loadTooltips();
void unloadTooltips();
string getZonedTooltipForIdentifier(string s);
string resolvemod(string m);
+float updateCompression();
+
void UpdateNotification_URI_Get_Callback(float id, float status, string data);
void URI_Get_Callback(float id, float status, string data);
// game type list box stuff (does not NEED to contain all game types, other
// types stay available via console)
-float GameType_GetID(float cnt);
-string GameType_GetName(float cnt);
-string GameType_GetIcon(float cnt);
+int GameType_GetID(int cnt);
+string GameType_GetName(int cnt);
+string GameType_GetIcon(int cnt);
//string GameType_GetTeams(float cnt);
-float GameType_GetCount();
+int GameType_GetCount();
void dialog_hudpanel_common_notoggle(entity me, string panelname);
#define DIALOG_HUDPANEL_COMMON_NOTOGGLE() \
float _Nex_ExtResponseSystem_RecommendedServersNeedsRefresh;
void CheckSendCvars(entity me, string cvarnamestring);
+#endif