ATTRIB(XonoticWeaponsList, realFontSize, vector, '0 0 0')
ATTRIB(XonoticWeaponsList, realUpperMargin, float, 0)
METHOD(XonoticWeaponsList, mouseDrag, float(entity, vector));
+
+ ATTRIB(XonoticWeaponsList, applyButton, entity, NULL)
ENDCLASS(XonoticWeaponsList)
entity makeXonoticWeaponsList();
void WeaponsList_MoveUp_Click(entity btn, entity me);
if(me.pressed != 1) // don't change priority if the person is just scrolling
{
if(me.selectedItem != i)
+ {
+ if(me.applyButton)
+ me.applyButton.disabled = false;
cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem, i));
+ }
}
return f;