-#ifdef INTERFACE
-CLASS(XonoticWeaponsList) EXTENDS(XonoticListBox)
+#ifndef WEAPONSLIST_H
+#define WEAPONSLIST_H
+#include "listbox.qc"
+CLASS(XonoticWeaponsList, XonoticListBox)
METHOD(XonoticWeaponsList, configureXonoticWeaponsList, void(entity))
METHOD(XonoticWeaponsList, toString, string(entity))
ATTRIB(XonoticWeaponsList, rowsPerItem, float, 1)
METHOD(XonoticWeaponsList, draw, void(entity))
- METHOD(XonoticWeaponsList, drawListBoxItem, void(entity, float, vector, float))
+ METHOD(XonoticWeaponsList, drawListBoxItem, void(entity, int, vector, bool, bool))
METHOD(XonoticWeaponsList, resizeNotify, void(entity, vector, vector, vector, vector))
METHOD(XonoticWeaponsList, keyDown, float(entity, float, float, float))
ATTRIB(XonoticWeaponsList, realFontSize, vector, '0 0 0')
entity makeXonoticWeaponsList()
{
entity me;
- me = spawnXonoticWeaponsList();
+ me = NEW(XonoticWeaponsList);
me.configureXonoticWeaponsList(me);
return me;
}
if(me.selectedItem > 0)
{
cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem - 1, me.selectedItem));
- me.selectedItem -= 1;
+ me.setSelected(me, me.selectedItem - 1);
}
}
void WeaponsList_MoveDown_Click(entity box, entity me)
if(me.selectedItem < me.nItems - 1)
{
cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem, me.selectedItem + 1));
- me.selectedItem += 1;
+ me.setSelected(me, me.selectedItem + 1);
}
}
void XonoticWeaponsList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
}
float XonoticWeaponsList_mouseDrag(entity me, vector pos)
{
- float f, i;
- i = me.selectedItem;
- f = SUPER(XonoticWeaponsList).mouseDrag(me, pos);
+ int i = me.selectedItem;
+ float f = SUPER(XonoticWeaponsList).mouseDrag(me, pos);
if(me.pressed != 1) // don't change priority if the person is just scrolling
{
}
return substring(s, 0, strlen(s) - 2);
}
-void XonoticWeaponsList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
+void XonoticWeaponsList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
{
entity e;
if(isSelected)
draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
+ else if(isFocused)
+ {
+ me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
+ draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
+ }
e = get_weaponinfo(stof(argv(i)));
string msg = e.message;
if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)