float accuracy_isgooddamage(entity attacker, entity targ)
{
- if(!inWarmupStage)
+ if(!warmup_stage)
if(IS_CLIENT(targ))
if(targ.deadflag == DEAD_NO)
- if(IsDifferentTeam(attacker, targ))
+ if(DIFF_TEAM(attacker, targ))
return TRUE;
return FALSE;
}
float accuracy_canbegooddamage(entity attacker)
{
- if(!inWarmupStage)
+ if(!warmup_stage)
return TRUE;
return FALSE;
}