void accuracy_resend(entity e);
// update accuracy stats
-void accuracy_set(entity e, float w, float hit, float fired);
-void accuracy_add(entity e, float w, float hit, float fired);
+void accuracy_set(entity e, float w, float fired, float hit);
+void accuracy_add(entity e, float w, float fired, float hit);
// helper
float accuracy_isgooddamage(entity attacker, entity targ);