.float antilag_debug;
-void antilag_dummy()
-{
- self.antilag_times = 0;
- self.antilag_origins = '0 0 0';
-}
-
void antilag_record(entity e, float t)
{
if (e.vehicle && e.vehicle.vehicle_flags == VHF_PLAYERSLOT)
return;
-
+
if(e.vehicle)
antilag_record(e.vehicle, t);