]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/arena.qc
Merge branch 'samual/keepaway' into fruitiex/freezetag_vs_keepaway
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / arena.qc
index 543a69d744484c061d0fd94939f833b693cf63e7..12f25fad50c26d31204b84510628a9d81ea99e37 100644 (file)
@@ -27,8 +27,10 @@ void target_assault_roundend_reset();
 float next_round;
 float stopalivecheck;
 float redalive, bluealive, yellowalive, pinkalive;
+float totalalive;
 .float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat;
 float redspawned, bluespawned, yellowspawned, pinkspawned;
+float totalspawned;
 
 /**
  * Resets the state of all clients, items, flags, runes, keys, weapons, waypoints, ... of the map.
@@ -56,7 +58,7 @@ void reset_map(float dorespawn)
        race_ReadyRestart();
 
        for(self = world; (self = nextent(self)); )
-       if(clienttype(self) == CLIENTTYPE_NOTACLIENT)
+       if(clienttype(self) == CLIENTTYPE_NOTACLIENT && self.items != IT_STRENGTH && self.items != IT_INVINCIBLE) // don't respawn strength or shield, that will only lead to them spawning very early each match
        {
                if(self.reset)
                {
@@ -210,18 +212,6 @@ void Arena_Warmup()
        if((!g_arena && !g_ca && !g_freezetag) || (g_arena && !arena_roundbased) || (time < game_starttime))
                return;
 
-       if(g_freezetag &&
-               !((redspawned >= 1 && bluespawned >= 1)
-               || (redspawned >= 1 && yellowspawned >= 1)
-               || (redspawned >= 1 && pinkspawned >= 1)
-               || (bluespawned >= 1 && yellowspawned >= 1)
-               || (bluespawned >= 1 && pinkspawned >= 1)
-               || (yellowspawned >= 1 && pinkspawned >= 1)))
-       { // no teams, or only one team has players
-               warmup = time + cvar("g_freezetag_warmup");
-               return;
-       }
-
        f = ceil(warmup - time);
        if(f > 0)
                champion = world; // this is done because a if(champion) will not execute if champion = world
@@ -290,26 +280,51 @@ void Arena_Warmup()
 void count_spawned_players()
 {
        // TODO fix "*spawned" name, it should rather be "*players" or so
-       // not doing this not to prevent merge hell with Tag
+       // not doing this now to prevent merge hell with Tag
+       // fix after merging with Tag
 
        // count amount of players in each team
-       redspawned = bluespawned = yellowspawned = pinkspawned = 0;
+       totalspawned = redspawned = bluespawned = yellowspawned = pinkspawned = 0;
        FOR_EACH_PLAYER(self) {
-               if (self.team == COLOR_TEAM1) redspawned += 1;
-               else if (self.team == COLOR_TEAM2) bluespawned += 1;
-               else if (self.team == COLOR_TEAM3) yellowspawned += 1;
-               else if (self.team == COLOR_TEAM4) pinkspawned += 1;
+               if (self.team == COLOR_TEAM1)
+               {
+                       redspawned += 1;
+                       totalspawned += 1;
+               }
+               else if (self.team == COLOR_TEAM2)
+               {
+                       bluespawned += 1;
+                       totalspawned += 1;
+               }
+               else if (self.team == COLOR_TEAM3)
+               {
+                       yellowspawned += 1;
+                       totalspawned += 1;
+               }
+               else if (self.team == COLOR_TEAM4)
+               {
+                       pinkspawned += 1;
+                       totalspawned += 1;
+               }
        }
 }
 
 void count_alive_players()
 {
-       redalive = bluealive = yellowalive = pinkalive = 0;
+       totalalive = redalive = bluealive = yellowalive = pinkalive = 0;
        if(g_ca)
        {
                FOR_EACH_PLAYER(self) {
-                       if (self.team == COLOR_TEAM1 && self.health >= 1) redalive += 1;
-                       else if (self.team == COLOR_TEAM2 && self.health >= 1) bluealive += 1;
+                       if (self.team == COLOR_TEAM1 && self.health >= 1)
+                       {
+                               redalive += 1;
+                               totalalive += 1;
+                       }
+                       else if (self.team == COLOR_TEAM2 && self.health >= 1)
+                       {
+                               bluealive += 1;
+                               totalalive += 1;
+                       }
                }
                FOR_EACH_PLAYER(self) {
                        self.redalive_stat = redalive;
@@ -320,10 +335,26 @@ void count_alive_players()
        {
                // count amount of alive players in each team
                FOR_EACH_PLAYER(self) {
-                       if (self.team == COLOR_TEAM1 && self.freezetag_frozen == 0 && self.health >= 1) redalive += 1;
-                       else if (self.team == COLOR_TEAM2 && self.freezetag_frozen == 0 && self.health >= 1) bluealive += 1;
-                       else if (self.team == COLOR_TEAM3 && self.freezetag_frozen == 0 && self.health >= 1) yellowalive += 1;
-                       else if (self.team == COLOR_TEAM4 && self.freezetag_frozen == 0 && self.health >= 1) pinkalive += 1;
+                       if (self.team == COLOR_TEAM1 && self.freezetag_frozen == 0 && self.health >= 1)
+                       {
+                               redalive += 1;
+                               totalalive += 1;
+                       }
+                       else if (self.team == COLOR_TEAM2 && self.freezetag_frozen == 0 && self.health >= 1)
+                       {
+                               bluealive += 1;
+                               totalalive += 1;
+                       }
+                       else if (self.team == COLOR_TEAM3 && self.freezetag_frozen == 0 && self.health >= 1)
+                       {
+                               yellowalive += 1;
+                               totalalive += 1;
+                       }
+                       else if (self.team == COLOR_TEAM4 && self.freezetag_frozen == 0 && self.health >= 1)
+                       {
+                               pinkalive += 1;
+                               totalalive += 1;
+                       }
                }
                FOR_EACH_PLAYER(self) {
                        self.redalive_stat = redalive;
@@ -349,7 +380,7 @@ void Spawnqueue_Check()
        {
                count_alive_players();
        }
-       if(time < warmup + 1 || inWarmupStage)
+       if(time < warmup + 1 || inWarmupStage || intermission_running)
                return;
 
        if(g_ca) {