float next_round;
float stopalivecheck;
float redalive, bluealive, yellowalive, pinkalive;
+float totalalive;
.float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat;
float redspawned, bluespawned, yellowspawned, pinkspawned;
+float totalspawned;
/**
* Resets the state of all clients, items, flags, runes, keys, weapons, waypoints, ... of the map.
race_ReadyRestart();
for(self = world; (self = nextent(self)); )
- if(clienttype(self) == CLIENTTYPE_NOTACLIENT)
+ if(clienttype(self) == CLIENTTYPE_NOTACLIENT && self.items != IT_STRENGTH && self.items != IT_INVINCIBLE) // don't respawn strength or shield, that will only lead to them spawning very early each match
{
if(self.reset)
{
if((!g_arena && !g_ca && !g_freezetag) || (g_arena && !arena_roundbased) || (time < game_starttime))
return;
- if(g_freezetag &&
- !((redspawned >= 1 && bluespawned >= 1)
- || (redspawned >= 1 && yellowspawned >= 1)
- || (redspawned >= 1 && pinkspawned >= 1)
- || (bluespawned >= 1 && yellowspawned >= 1)
- || (bluespawned >= 1 && pinkspawned >= 1)
- || (yellowspawned >= 1 && pinkspawned >= 1)))
- { // no teams, or only one team has players
- warmup = time + cvar("g_freezetag_warmup");
- return;
- }
-
f = ceil(warmup - time);
if(f > 0)
champion = world; // this is done because a if(champion) will not execute if champion = world
void count_spawned_players()
{
// TODO fix "*spawned" name, it should rather be "*players" or so
- // not doing this not to prevent merge hell with Tag
+ // not doing this now to prevent merge hell with Tag
+ // fix after merging with Tag
// count amount of players in each team
- redspawned = bluespawned = yellowspawned = pinkspawned = 0;
+ totalspawned = redspawned = bluespawned = yellowspawned = pinkspawned = 0;
FOR_EACH_PLAYER(self) {
- if (self.team == COLOR_TEAM1) redspawned += 1;
- else if (self.team == COLOR_TEAM2) bluespawned += 1;
- else if (self.team == COLOR_TEAM3) yellowspawned += 1;
- else if (self.team == COLOR_TEAM4) pinkspawned += 1;
+ if (self.team == COLOR_TEAM1)
+ {
+ redspawned += 1;
+ totalspawned += 1;
+ }
+ else if (self.team == COLOR_TEAM2)
+ {
+ bluespawned += 1;
+ totalspawned += 1;
+ }
+ else if (self.team == COLOR_TEAM3)
+ {
+ yellowspawned += 1;
+ totalspawned += 1;
+ }
+ else if (self.team == COLOR_TEAM4)
+ {
+ pinkspawned += 1;
+ totalspawned += 1;
+ }
}
}
void count_alive_players()
{
- redalive = bluealive = yellowalive = pinkalive = 0;
+ totalalive = redalive = bluealive = yellowalive = pinkalive = 0;
if(g_ca)
{
FOR_EACH_PLAYER(self) {
- if (self.team == COLOR_TEAM1 && self.health >= 1) redalive += 1;
- else if (self.team == COLOR_TEAM2 && self.health >= 1) bluealive += 1;
+ if (self.team == COLOR_TEAM1 && self.health >= 1)
+ {
+ redalive += 1;
+ totalalive += 1;
+ }
+ else if (self.team == COLOR_TEAM2 && self.health >= 1)
+ {
+ bluealive += 1;
+ totalalive += 1;
+ }
}
FOR_EACH_PLAYER(self) {
self.redalive_stat = redalive;
{
// count amount of alive players in each team
FOR_EACH_PLAYER(self) {
- if (self.team == COLOR_TEAM1 && self.freezetag_frozen == 0 && self.health >= 1) redalive += 1;
- else if (self.team == COLOR_TEAM2 && self.freezetag_frozen == 0 && self.health >= 1) bluealive += 1;
- else if (self.team == COLOR_TEAM3 && self.freezetag_frozen == 0 && self.health >= 1) yellowalive += 1;
- else if (self.team == COLOR_TEAM4 && self.freezetag_frozen == 0 && self.health >= 1) pinkalive += 1;
+ if (self.team == COLOR_TEAM1 && self.freezetag_frozen == 0 && self.health >= 1)
+ {
+ redalive += 1;
+ totalalive += 1;
+ }
+ else if (self.team == COLOR_TEAM2 && self.freezetag_frozen == 0 && self.health >= 1)
+ {
+ bluealive += 1;
+ totalalive += 1;
+ }
+ else if (self.team == COLOR_TEAM3 && self.freezetag_frozen == 0 && self.health >= 1)
+ {
+ yellowalive += 1;
+ totalalive += 1;
+ }
+ else if (self.team == COLOR_TEAM4 && self.freezetag_frozen == 0 && self.health >= 1)
+ {
+ pinkalive += 1;
+ totalalive += 1;
+ }
}
FOR_EACH_PLAYER(self) {
self.redalive_stat = redalive;
{
count_alive_players();
}
- if(time < warmup + 1 || inWarmupStage)
+ if(time < warmup + 1 || inWarmupStage || intermission_running)
return;
if(g_ca) {