float autocvar_g_balance_health_rot;
float autocvar_g_balance_health_rotlinear;
float autocvar_g_balance_health_rotstable;
-float autocvar_g_balance_health_start;
float autocvar_g_balance_hlac_primary_ammo;
float autocvar_g_balance_hlac_primary_animtime;
float autocvar_g_balance_hlac_primary_damage;
float autocvar_g_ca_spectate_enemies;
float autocvar_g_ca_teams;
float autocvar_g_ca_teams_override;
+float autocvar_g_ca_team_spawns;
float autocvar_g_ca_warmup;
float autocvar_g_campaign;
#define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam")
float autocvar_g_freezetag_round_timelimit;
float autocvar_g_freezetag_teams;
float autocvar_g_freezetag_teams_override;
+float autocvar_g_freezetag_team_spawns;
float autocvar_g_freezetag_warmup;
#define autocvar_g_friendlyfire cvar("g_friendlyfire")
#define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")