float autocvar_g_ballistics_density_corpse;
float autocvar_g_ballistics_density_player;
float autocvar_g_ballistics_mindistance;
float autocvar_g_ballistics_density_corpse;
float autocvar_g_ballistics_density_player;
float autocvar_g_ballistics_mindistance;
float autocvar_g_ban_default_bantime;
float autocvar_g_ban_default_masksize;
float autocvar_g_ban_sync_interval;
float autocvar_g_ban_default_bantime;
float autocvar_g_ban_default_masksize;
float autocvar_g_ban_sync_interval;
string autocvar_g_ban_sync_trusted_servers;
bool autocvar_g_ban_sync_trusted_servers_verify;
string autocvar_g_ban_sync_uri;
string autocvar_g_ban_sync_trusted_servers;
bool autocvar_g_ban_sync_trusted_servers_verify;
string autocvar_g_ban_sync_uri;
string autocvar_g_banned_list;
bool autocvar_g_banned_list_idmode;
bool autocvar_g_botclip_collisions;
string autocvar_g_banned_list;
bool autocvar_g_banned_list_idmode;
bool autocvar_g_botclip_collisions;
bool autocvar_g_maplist_votable_suggestions;
bool autocvar_g_maplist_votable_suggestions_override_mostrecent;
float autocvar_g_maplist_votable_timeout;
bool autocvar_g_maplist_votable_suggestions;
bool autocvar_g_maplist_votable_suggestions_override_mostrecent;
float autocvar_g_maplist_votable_timeout;
int autocvar_g_maxplayers;
float autocvar_g_maxplayers_spectator_blocktime;
float autocvar_g_maxpushtime;
int autocvar_g_maxplayers;
float autocvar_g_maxplayers_spectator_blocktime;
float autocvar_g_maxpushtime;
int autocvar_g_pickup_items;
float autocvar_g_player_alpha;
float autocvar_g_player_brightness;
int autocvar_g_pickup_items;
float autocvar_g_player_alpha;
float autocvar_g_player_brightness;
bool autocvar_sv_q3acompat_machineshotgunswap;
bool autocvar_sv_servermodelsonly;
int autocvar_sv_spectate;
bool autocvar_sv_q3acompat_machineshotgunswap;
bool autocvar_sv_servermodelsonly;
int autocvar_sv_spectate;
float autocvar_sv_track_canjump;
bool autocvar_sv_showspectators;
bool autocvar_g_weaponswitch_debug;
float autocvar_sv_track_canjump;
bool autocvar_sv_showspectators;
bool autocvar_g_weaponswitch_debug;