string autocvar__campaign_name;
bool autocvar__sv_init;
float autocvar_bot_ai_strategyinterval;
+float autocvar_bot_ai_strategyinterval_movingtarget;
#define autocvar_bot_number cvar("bot_number")
int autocvar_bot_vs_human;
int autocvar_captureleadlimit_override;
float autocvar_g_balance_portal_health;
float autocvar_g_balance_portal_lifetime;
float autocvar_g_balance_powerup_invincible_takedamage;
+float autocvar_g_balance_powerup_invincible_takeforce = 0.33;
//float autocvar_g_balance_powerup_invincible_time;
float autocvar_g_balance_powerup_strength_damage;
float autocvar_g_balance_powerup_strength_force;
bool autocvar_sv_precacheplayermodels;
//float autocvar_sv_precacheweapons; // WEAPONTODO?
bool autocvar_sv_q3acompat_machineshotgunswap;
-bool autocvar_sv_ready_restart;
-bool autocvar_sv_ready_restart_after_countdown;
-bool autocvar_sv_ready_restart_repeatable;
bool autocvar_sv_servermodelsonly;
int autocvar_sv_spectate;
float autocvar_sv_spectator_speed_multiplier;
+float autocvar_sv_spectator_speed_multiplier_min = 1;
+float autocvar_sv_spectator_speed_multiplier_max = 5;
bool autocvar_sv_status_privacy;
float autocvar_sv_stepheight;
float autocvar_sv_strengthsound_antispam_refire_threshold;