float autocvar_g_touchexplode_damage;
float autocvar_g_touchexplode_edgedamage;
float autocvar_g_touchexplode_force;
+float autocvar_g_riflearena_nades;
+float autocvar_g_riflearena_nade_lifetime;
+float autocvar_g_riflearena_nade_damage;
+float autocvar_g_riflearena_nade_edgedamage;
+float autocvar_g_riflearena_nade_radius;
+float autocvar_g_riflearena_nade_force;
+float autocvar_g_riflearena_nade_health;
+float autocvar_g_riflearena_nade_newton_style;
+float autocvar_g_riflearena_nade_minforce;
+float autocvar_g_riflearena_nade_maxforce;
+float autocvar_g_riflearena_nade_refire;