-float autocvar_g_ctf_flag_returntime;
-float autocvar_g_ctf_flagcarrier_selfdamage;
-float autocvar_g_ctf_flagcarrier_selfforce;
+float autocvar_g_ctf_flag_return_time;
+float autocvar_g_ctf_flag_return_when_unreachable;
+float autocvar_g_ctf_flag_return_damage;
+float autocvar_g_ctf_flag_return_dropped;
+float autocvar_g_ctf_flagcarrier_auto_helpme_when_damaged;
+float autocvar_g_ctf_flagcarrier_allow_vehicle_carry;
+float autocvar_g_ctf_flagcarrier_selfdamagefactor;
+float autocvar_g_ctf_flagcarrier_selfforcefactor;
+float autocvar_g_ctf_flagcarrier_damagefactor;
+float autocvar_g_ctf_flagcarrier_forcefactor;
+float autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate;
+float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;