float autocvar__notarget;
float autocvar__independent_players;
+float autocvar__campaign_testrun;
float autocvar__campaign_index;
string autocvar__campaign_name;
float autocvar__sv_init;
float autocvar_g_full_getstatus_responses;
float autocvar_g_fullbrightitems;
float autocvar_g_fullbrightplayers;
-string autocvar_g_ghost_items_color;
#define autocvar_g_grappling_hook cvar("g_grappling_hook")
float autocvar_g_grappling_hook_tarzan;
float autocvar_g_hitplots;
string autocvar_g_playerstats_uri;
float autocvar_g_powerups;
float autocvar_g_projectiles_damage;
+float autocvar_g_projectiles_keep_owner;
float autocvar_g_projectiles_newton_style;
float autocvar_g_projectiles_newton_style_2_maxfactor;
float autocvar_g_projectiles_newton_style_2_minfactor;
float autocvar_g_telefrags_avoid;
float autocvar_g_telefrags_teamplay;
float autocvar_g_teleport_maxspeed;
+float autocvar_g_throughfloor_debug;
float autocvar_g_throughfloor_damage;
float autocvar_g_throughfloor_force;
+float autocvar_g_throughfloor_damage_max_stddev;
+float autocvar_g_throughfloor_force_max_stddev;
+float autocvar_g_throughfloor_min_steps_player;
+float autocvar_g_throughfloor_max_steps_player;
+float autocvar_g_throughfloor_min_steps_other;
+float autocvar_g_throughfloor_max_steps_other;
float autocvar_g_triggerimpulse_accel_multiplier;
float autocvar_g_triggerimpulse_accel_power;
float autocvar_g_triggerimpulse_directional_multiplier;
float autocvar_g_sandbox_object_material_velocity_min;
float autocvar_g_sandbox_object_material_velocity_factor;
float autocvar_g_max_info_autoscreenshot;
+float autocvar_physics_ode;
+float autocvar_g_physical_items;
+float autocvar_g_physical_items_damageforcescale;
+float autocvar_g_physical_items_reset;