float autocvar_captureleadlimit_override;
#define autocvar_capturelimit_override cvar("capturelimit_override")
#define autocvar_developer cvar("developer")
-float autocvar_developer_fteqccbugs;
float autocvar_ekg;
#define autocvar_fraglimit cvar("fraglimit")
#define autocvar_fraglimit_override cvar("fraglimit_override")
float autocvar_g_player_alpha;
float autocvar_g_player_brightness;
float autocvar_g_playerclip_collisions;
-string autocvar_g_playerstats_uri;
float autocvar_g_powerups;
float autocvar_g_projectiles_damage;
float autocvar_g_projectiles_keep_owner;
float autocvar_g_campcheck_distance;
float autocvar_g_campcheck_interval;
float autocvar_g_jump_grunt;
+float autocvar_g_overkill_powerups_replace;
+float autocvar_g_overkill_superguns_respawn_time;
+float autocvar_g_overkill_100h_anyway;
+float autocvar_g_overkill_100a_anyway;
+float autocvar_g_overkill_ammo_charge;
+float autocvar_g_overkill_ammo_charge_notice;
+float autocvar_g_overkill_ammo_charge_limit;
float autocvar_g_spawn_near_teammate_distance;
float autocvar_g_spawn_near_teammate_ignore_spawnpoint;
float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;