float autocvar_g_balance_shotgun_reload_ammo;
float autocvar_g_balance_shotgun_reload_time;
float autocvar_g_balance_teams;
-float autocvar_g_balance_teams_force;
float autocvar_g_balance_teams_prevent_imbalance;
+float autocvar_g_balance_teams_scorefactor;
float autocvar_g_balance_tuba_animtime;
float autocvar_g_balance_tuba_attenuation;
float autocvar_g_balance_tuba_damage;