float autocvar_g_domination_point_rate;
float autocvar_g_domination_teams_override;
float autocvar_g_forced_respawn;
-float autocvar_g_respawn_delay_max;
string autocvar_g_forced_team_blue;
string autocvar_g_forced_team_otherwise;
string autocvar_g_forced_team_pink;
float autocvar_g_race_qualifying_timelimit;
float autocvar_g_race_qualifying_timelimit_override;
float autocvar_g_race_teams;
-float autocvar_g_respawn_delay;
+float autocvar_g_respawn_delay_small;
+float autocvar_g_respawn_delay_small_count;
+float autocvar_g_respawn_delay_large;
+float autocvar_g_respawn_delay_large_count;
+float autocvar_g_respawn_delay_max;
float autocvar_g_respawn_ghosts;
float autocvar_g_respawn_ghosts_maxtime;
float autocvar_g_respawn_ghosts_speed;
float autocvar_g_physical_items_reset;
float autocvar_g_monsters;
float autocvar_g_monsters_edit;
+float autocvar_g_monsters_sounds;
float autocvar_g_monsters_think_delay;
float autocvar_g_monsters_max;
float autocvar_g_monsters_max_perplayer;
float autocvar_g_touchexplode_edgedamage;
float autocvar_g_touchexplode_force;
float autocvar_g_invasion_round_timelimit;
-#define autocvar_g_invasion_round_limit cvar("g_invasion_round_limit")
+float autocvar_g_invasion_teams;
+float autocvar_g_invasion_team_spawns;
+float autocvar_g_invasion_spawnpoint_spawn_delay;
+#define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
float autocvar_g_invasion_warmup;
float autocvar_g_invasion_monster_count;
float autocvar_g_invasion_zombies_only;
float autocvar_g_campcheck_distance;
float autocvar_g_campcheck_interval;
float autocvar_g_jump_grunt;
+float autocvar_g_spawn_near_teammate_distance;
+float autocvar_g_spawn_near_teammate_ignore_spawnpoint;
+float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
+float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
+float autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health;
+float autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;