]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/bot.qc
Merge branch 'terencehill/menu_remove_tab_title' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / bot.qc
index b93d87ad29f229736686045c546f26d0af1101a6..e42a50f6d4a9ccb8abad44d3b3db2511a13a06a6 100644 (file)
@@ -1,14 +1,41 @@
 #include "bot.qh"
+#include "../_all.qh"
+
 #include "aim.qh"
 #include "navigation.qh"
+#include "scripting.qh"
 #include "waypoints.qh"
 
-#include "aim.qc"
-#include "navigation.qc"
-#include "waypoints.qc"
-#include "scripting.qc"
+#include "havocbot/havocbot.qh"
+#include "havocbot/scripting.qh"
+
+#include "../antilag.qh"
+#include "../autocvars.qh"
+#include "../campaign.qh"
+#include "../cl_client.qh"
+#include "../constants.qh"
+#include "../defs.qh"
+#include "../race.qh"
+#include "../t_items.qh"
+
+#include "../mutators/mutators_include.qh"
+
+#include "../weapons/accuracy.qh"
+
+#include "../../common/constants.qh"
+#include "../../common/mapinfo.qh"
+#include "../../common/teams.qh"
+#include "../../common/util.qh"
 
-#include "havocbot/havocbot.qc"
+#include "../../common/weapons/all.qh"
+
+#include "../../csqcmodellib/sv_model.qh"
+
+#include "../../dpdefs/dpextensions.qh"
+#include "../../dpdefs/progsdefs.qh"
+
+#include "../../warpzonelib/common.qh"
+#include "../../warpzonelib/util_server.qh"
 
 entity bot_spawn()
 {
@@ -43,7 +70,7 @@ void bot_think()
        //self.bot_painintensity = self.bot_painintensity + self.bot_oldhealth - self.health;
        //self.bot_painintensity = bound(0, self.bot_painintensity, 100);
 
-       if (autocvar_g_campaign && !campaign_bots_may_start)
+       if (!IS_PLAYER(self) || (autocvar_g_campaign && !campaign_bots_may_start))
        {
                self.bot_nextthink = time + 0.5;
                return;
@@ -53,7 +80,7 @@ void bot_think()
        {
                self.v_angle = self.angles;
                self.v_angle_z = 0;
-               self.fixangle = FALSE;
+               self.fixangle = false;
        }
 
        self.dmg_take = 0;
@@ -201,7 +228,7 @@ void bot_setnameandstuff()
        READSKILL(bot_thinkskill, 1, 0.5); // think skill
        READSKILL(bot_aiskill, 2, 0); // "ai" skill
 
-       self.bot_config_loaded = TRUE;
+       self.bot_config_loaded = true;
 
        // this is really only a default, JoinBestTeam is called later
        setcolor(self, stof(bot_shirt) * 16 + stof(bot_pants));
@@ -241,9 +268,9 @@ void bot_setnameandstuff()
 
 void bot_custom_weapon_priority_setup()
 {
-       float tokens, i, c, w;
+       float tokens, i, w;
 
-       bot_custom_weapon = FALSE;
+       bot_custom_weapon = false;
 
        if(     autocvar_bot_ai_custom_weapon_priority_far == "" ||
                autocvar_bot_ai_custom_weapon_priority_mid == "" ||
@@ -274,7 +301,7 @@ void bot_custom_weapon_priority_setup()
        // Parse far distance weapon priorities
        tokens = tokenizebyseparator(W_NumberWeaponOrder(autocvar_bot_ai_custom_weapon_priority_far)," ");
 
-       c = 0;
+       int c = 0;
        for(i=0; i < tokens && c < WEP_COUNT; ++i){
                w = stof(argv(i));
                if ( w >= WEP_FIRST && w <= WEP_LAST) {
@@ -313,7 +340,7 @@ void bot_custom_weapon_priority_setup()
        if(c < WEP_COUNT)
                bot_weapons_close[c] = -1;
 
-       bot_custom_weapon = TRUE;
+       bot_custom_weapon = true;
 }
 
 void bot_endgame()
@@ -358,7 +385,7 @@ void bot_relinkplayerlist()
        }
        dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
        bot_strategytoken = bot_list;
-       bot_strategytoken_taken = TRUE;
+       bot_strategytoken_taken = true;
 }
 
 void bot_clientdisconnect()
@@ -391,7 +418,7 @@ void bot_clientconnect()
        self.bot_preferredcolors = self.clientcolors;
        self.bot_nextthink = time - random();
        self.lag_func = bot_lagfunc;
-       self.isbot = TRUE;
+       self.isbot = true;
        self.createdtime = self.bot_nextthink;
 
        if(!self.bot_config_loaded) // This is needed so team overrider doesn't break between matches
@@ -406,7 +433,7 @@ void bot_clientconnect()
        else if(self.bot_forced_team==4)
                self.team = NUM_TEAM_4;
        else
-               JoinBestTeam(self, FALSE, TRUE);
+               JoinBestTeam(self, false, true);
 
        havocbot_setupbot();
 }
@@ -417,7 +444,7 @@ void bot_removefromlargestteam()
        entity best, head;
        CheckAllowedTeams(world);
        GetTeamCounts(world);
-       head = findchainfloat(isbot, TRUE);
+       head = findchainfloat(isbot, true);
        if (!head)
                return;
        best = head;
@@ -463,7 +490,7 @@ void bot_removenewest()
                return;
        }
 
-       head = findchainfloat(isbot, TRUE);
+       head = findchainfloat(isbot, true);
        if (!head)
                return;
        best = head;
@@ -560,7 +587,7 @@ float bot_fixcount()
        // minplayers+bot_number, or remove all bots if no one is playing
        // But don't remove bots immediately on level change, as the real players
        // usually haven't rejoined yet
-       bots_would_leave = FALSE;
+       bots_would_leave = false;
        if (teamplay && autocvar_bot_vs_human && (c3==-1 && c4==-1))
                bots = min(ceil(fabs(autocvar_bot_vs_human) * activerealplayers), maxclients - realplayers);
        else if ((realplayers || autocvar_bot_join_empty || (currentbots > 0 && time < 5)))
@@ -575,7 +602,7 @@ float bot_fixcount()
 
                bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers);
                if(bots > minbots)
-                       bots_would_leave = TRUE;
+                       bots_would_leave = true;
        }
        else
        {
@@ -592,14 +619,14 @@ float bot_fixcount()
                        if (bot_spawn() == world)
                        {
                                bprint("Can not add bot, server full.\n");
-                               return FALSE;
+                               return false;
                        }
                }
                while (currentbots > bots)
                        bot_removenewest();
        }
 
-       return TRUE;
+       return true;
 }
 
 void bot_serverframe()
@@ -654,7 +681,7 @@ void bot_serverframe()
        }
        else
        {
-               botframe_spawnedwaypoints = TRUE;
+               botframe_spawnedwaypoints = true;
                waypoint_loadall();
                if(!waypoint_load_links())
                        waypoint_schedulerelinkall();
@@ -667,7 +694,7 @@ void bot_serverframe()
                //  frame, which causes choppy framerates)
                if (bot_strategytoken_taken)
                {
-                       bot_strategytoken_taken = FALSE;
+                       bot_strategytoken_taken = false;
                        if (bot_strategytoken)
                                bot_strategytoken = bot_strategytoken.nextbot;
                        if (!bot_strategytoken)