float bot_distance_far;
float bot_distance_close;
-float bot_weapons_far[WEP_MAXCOUNT];
-float bot_weapons_mid[WEP_MAXCOUNT];
-float bot_weapons_close[WEP_MAXCOUNT];
+float bot_weapons_far[Weapons_MAX];
+float bot_weapons_mid[Weapons_MAX];
+float bot_weapons_close[Weapons_MAX];
entity bot_list;
entity player_list;