#include "../../weapons/weaponsystem.qh"
-#include "../../mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
// traces multiple trajectories to find one that will impact the target
// 'end' vector is the place it aims for,
return false;
if(targ.flags & FL_NOTARGET)
return false;
+ if(targ.alpha <= 0.1 && targ.alpha != 0)
+ return false; // invisible via alpha
if(MUTATOR_CALLHOOK(BotShouldAttack, this, targ))
return false;