+void bot_aim_reset(entity this)
+{
+ this.bot_aimdir_executed = true;
+ makevectors(this.v_angle);
+ this.bot_badaimtime = 0;
+ this.bot_aimthinktime = time;
+ this.bot_prevaimtime = time;
+ this.bot_mouseaim = v_forward;
+ this.bot_olddesiredang = v_forward;
+ this.bot_1st_order_aimfilter = '0 0 0';
+ this.bot_2nd_order_aimfilter = '0 0 0';
+ this.bot_3th_order_aimfilter = '0 0 0';
+ this.bot_4th_order_aimfilter = '0 0 0';
+ this.bot_5th_order_aimfilter = '0 0 0';
+ this.bot_firetimer = 0;
+}
+