void bot_calculate_stepheightvec()
{
stepheightvec = autocvar_sv_stepheight * '0 0 1';
- jumpstepheightvec = stepheightvec +
- ((autocvar_sv_jumpvelocity * autocvar_sv_jumpvelocity) / (2 * autocvar_sv_gravity)) * '0 0 0.85';
- // 0.75 factor is for safety to make the jumps easy
+ jumpheight_vec = (autocvar_sv_jumpvelocity ** 2) / (2 * autocvar_sv_gravity) * '0 0 1';
+ jumpstepheightvec = stepheightvec + jumpheight_vec * 0.85; // reduce it a bit to make the jumps easy
}
float bot_fixcount()
botframe_spawnedwaypoints = true;
waypoint_loadall();
if(!waypoint_load_links())
- waypoint_schedulerelinkall();
+ waypoint_schedulerelinkall(); // link all the autogenerated waypoints (teleporters)
}
if (bot_list)