+ entity balance = TeamBalance_CheckAllowedTeams(NULL);
+ TeamBalance_GetTeamCounts(balance, NULL);
+ int smallest_team = -1;
+ int smallest_count = -1;
+ if (teamplay)
+ {
+ for (int i = 1; i <= AvailableTeams(); ++i)
+ {
+ // NOTE if (autocvar_g_campaign && autocvar_g_campaign_forceteam == i)
+ // TeamBalance_GetNumberOfPlayers(balance, i); returns the number of players + 1
+ // since it keeps a spot for the real player in the desired team
+ int count = TeamBalance_GetNumberOfPlayers(balance, i);
+ if (smallest_count < 0 || count < smallest_count)
+ {
+ smallest_team = i;
+ smallest_count = count;
+ }
+ }
+ }
+ TeamBalance_Destroy(balance);