]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/default/bot.qc
Merge branch 'master' into martin-t/shuffleteams
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / bot.qc
index ca12d0d651cf53e9caa39a6afa01bd3528a466f8..fb6f1e046d9da192218b8d78da18474b87de4b67 100644 (file)
@@ -27,6 +27,7 @@
 
 #include <common/physics/player.qh>
 #include <common/constants.qh>
+#include <common/net_linked.qh>
 #include <common/mapinfo.qh>
 #include <common/teams.qh>
 #include <common/util.qh>
@@ -63,6 +64,8 @@ void bot_think(entity this)
                this.flags |= FL_GODMODE;
 
        this.bot_nextthink = this.bot_nextthink + autocvar_bot_ai_thinkinterval * pow(0.5, this.bot_aiskill);
+       if(this.bot_nextthink < time)
+               this.bot_nextthink = time + autocvar_bot_ai_thinkinterval * pow(0.5, this.bot_aiskill);
        //if (this.bot_painintensity > 0)
        //      this.bot_painintensity = this.bot_painintensity - (skill + 1) * 40 * frametime;
 
@@ -71,6 +74,7 @@ void bot_think(entity this)
 
        if (!IS_PLAYER(this) || (autocvar_g_campaign && !campaign_bots_may_start))
        {
+               this.movement = '0 0 0';
                this.bot_nextthink = time + 0.5;
                return;
        }
@@ -117,6 +121,7 @@ void bot_think(entity this)
        // if dead, just wait until we can respawn
        if (IS_DEAD(this))
        {
+               this.movement = '0 0 0';
                if (this.deadflag == DEAD_DEAD)
                {
                        PHYS_INPUT_BUTTON_JUMP(this) = true; // press jump to respawn
@@ -177,7 +182,7 @@ void bot_setnameandstuff(entity this)
                                        break;
                                }
                        ));
-                       RandomSelection_Add(NULL, 0, readfile, 1, prio);
+                       RandomSelection_AddString(readfile, 1, prio);
                }
                readfile = RandomSelection_chosen_string;
                fclose(file);
@@ -337,9 +342,8 @@ void bot_custom_weapon_priority_setup()
 
 void bot_endgame()
 {
-       entity e;
-       //dprint("bot_endgame\n");
-       e = bot_list;
+       bot_relinkplayerlist();
+       entity e = bot_list;
        while (e)
        {
                setcolor(e, e.bot_preferredcolors);
@@ -396,7 +400,7 @@ void bot_clientdisconnect(entity this)
        this.playerskin_freeme = string_null;
        if(this.bot_cmd_current)
                delete(this.bot_cmd_current);
-       if(bot_waypoint_queue_owner==this)
+       if(bot_waypoint_queue_owner == this)
                bot_waypoint_queue_owner = NULL;
 }
 
@@ -629,9 +633,42 @@ float bot_fixcount()
        return true;
 }
 
+void bot_remove_from_bot_list(entity this)
+{
+       entity e = bot_list;
+       entity prev_bot = NULL;
+       while (e)
+       {
+               if(e == this)
+               {
+                       if(!prev_bot)
+                               bot_list = this.nextbot;
+                       else
+                               prev_bot.nextbot = this.nextbot;
+                       if(bot_strategytoken == this)
+                       {
+                               bot_strategytoken = this.nextbot;
+                               bot_strategytoken_taken = true;
+                       }
+                       this.nextbot = NULL;
+                       break;
+               }
+               prev_bot = e;
+               e = e.nextbot;
+       }
+}
+
+void bot_clear(entity this)
+{
+       bot_remove_from_bot_list(this);
+       if(bot_waypoint_queue_owner == this)
+               bot_waypoint_queue_owner = NULL;
+       this.aistatus &= ~AI_STATUS_STUCK; // otherwise bot_waypoint_queue_owner will be set again to this by navigation_unstuck
+}
+
 void bot_serverframe()
 {
-       if (intermission_running)
+       if (gameover)
                return;
 
        if (time < 2)