- float sk = skill + this.bot_moveskill;
- this.havocbot_keyboardtime =
- max(
- this.havocbot_keyboardtime
- + 0.05 / max(1, sk + this.havocbot_keyboardskill)
- + random() * 0.025 / max(0.00025, skill + this.havocbot_keyboardskill)
- , time);
- keyboard = CS(this).movement / autocvar_sv_maxspeed;
-
- float trigger = autocvar_bot_ai_keyboard_threshold;
-
- // categorize forward movement
- // at skill < 1.5 only forward
- // at skill < 2.5 only individual directions
- // at skill < 4.5 only individual directions, and forward diagonals
- // at skill >= 4.5, all cases allowed
- if (keyboard.x > trigger)
- {
- keyboard.x = 1;
- if (sk < 2.5)
- keyboard.y = 0;
- }
- else if (keyboard.x < -trigger && sk > 1.5)
- {
- keyboard.x = -1;
- if (sk < 4.5)
- keyboard.y = 0;
- }
- else
- {
- keyboard.x = 0;
- if (sk < 1.5)
- keyboard.y = 0;
- }