vector o;
ratingscale = ratingscale * 0.0001; // items are rated around 10000 already
- FOREACH_ENTITY_FLOAT(bot_pickup, true,
+ IL_EACH(g_items, it.bot_pickup,
{
o = (it.absmin + it.absmax) * 0.5;
friend_distance = 10000; enemy_distance = 10000;
traceline(o, o + '0 0 -1500', true, NULL);
d = pointcontents(trace_endpos + '0 0 1');
- if(d & CONTENT_WATER || d & CONTENT_SLIME || d & CONTENT_LAVA)
+ if(d == CONTENT_WATER || d == CONTENT_SLIME || d == CONTENT_LAVA)
continue;
if(tracebox_hits_trigger_hurt(it.origin, it.mins, it.maxs, trace_endpos))
continue;
});
}
-void havocbot_goalrating_controlpoints(entity this, float ratingscale, vector org, float sradius)
-{
- FOREACH_ENTITY_CLASS("dom_controlpoint", vdist((((it.absmin + it.absmax) * 0.5) - org), <, sradius),
- {
- if(it.cnt > -1) // this is just being fought
- navigation_routerating(this, it, ratingscale, 5000);
- else if(it.goalentity.cnt == 0) // unclaimed
- navigation_routerating(this, it, ratingscale * 0.5, 5000);
- else if(it.goalentity.team != this.team) // other team's point
- navigation_routerating(this, it, ratingscale * 0.2, 5000);
- });
-}
-
void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius)
{
if (autocvar_bot_nofire)
continue;
// not falling
- if((IS_ONGROUND(it)) == 0)
+ if(!IS_ONGROUND(it))
{
traceline(it.origin, it.origin + '0 0 -1500', true, NULL);
t = pointcontents(trace_endpos + '0 0 1');
if(t != CONTENT_SOLID )
- if(t & CONTENT_WATER || t & CONTENT_SLIME || t & CONTENT_LAVA)
+ if(t == CONTENT_WATER || t == CONTENT_SLIME || t == CONTENT_LAVA)
continue;
if(tracebox_hits_trigger_hurt(it.origin, it.mins, it.maxs, trace_endpos))
continue;
}
- // TODO: rate waypoints near the targetted player at that moment, instead of the player itthis
+ // TODO: rate waypoints near the targeted player at that moment, instead of the player itself
// adding a player as a goal seems to be quite dangerous, especially on space maps
// remove hack in navigation_poptouchedgoals() after performing this change