]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/default/havocbot/roles.qc
Speed up bot bunnyhop logic a bit by using cheap distance checks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / havocbot / roles.qc
index b72153c95cb0bc371c5e9808b544b785861be7de..7d5f61c2cb162b98e9eaf3753a516b5e65a63461 100644 (file)
 #include "../bot.qh"
 #include "../navigation.qh"
 
-.float bot_ratingscale;
-.float bot_ratingscale_time;
-.float max_armorvalue;
-.float havocbot_role_timeout;
-
-.void(entity this) havocbot_previous_role;
-.void(entity this) havocbot_role;
-
 void havocbot_goalrating_waypoints(entity this, float ratingscale, vector org, float sradius)
 {
        // rate waypoints only if there's no alternative goal
@@ -111,8 +103,6 @@ bool havocbot_goalrating_item_pickable_check_players(entity this, vector org, en
 
 void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius)
 {
-       float rating;
-       vector o;
        ratingscale = ratingscale * 0.0001;
 
        IL_EACH(g_items, it.bot_pickup,
@@ -144,7 +134,7 @@ void havocbot_goalrating_items(entity this, float ratingscale, vector org, float
 
                        it.bot_pickup_respawning = true;
                }
-               o = (it.absmin + it.absmax) * 0.5;
+               vector o = (it.absmin + it.absmax) * 0.5;
                if(vdist(o - org, >, sradius) || (it == this.ignoregoal && time < this.ignoregoaltime) )
                        continue;
 
@@ -175,25 +165,23 @@ void havocbot_goalrating_items(entity this, float ratingscale, vector org, float
 
                it.bot_ratingscale_time = time;
                it.bot_ratingscale = ratingscale;
-               rating = it.bot_pickupevalfunc(this, it);
+               float rating = it.bot_pickupevalfunc(this, it);
                if(rating > 0)
                        navigation_routerating(this, it, rating * ratingscale, 2000);
        });
 }
 
-#define BOT_RATING_ENEMY 2500
 void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius)
 {
        if (autocvar_bot_nofire)
                return;
 
        // don't chase players if we're under water
-       if(this.waterlevel>WATERLEVEL_WETFEET)
+       if(this.waterlevel > WATERLEVEL_WETFEET)
                return;
 
        ratingscale = ratingscale * 0.0001;
 
-       float t;
        FOREACH_CLIENT(IS_PLAYER(it) && bot_shouldattack(this, it), {
                // TODO: Merge this logic with the bot_shouldattack function
                if(vdist(it.origin - org, <, 100) || vdist(it.origin - org, >, sradius))
@@ -208,7 +196,7 @@ void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org
                        continue;
                */
 
-               t = ((GetResource(this, RES_HEALTH) + GetResource(this, RES_ARMOR)) - (GetResource(it, RES_HEALTH) + GetResource(it, RES_ARMOR))) / 150;
+               float t = ((GetResource(this, RES_HEALTH) + GetResource(this, RES_ARMOR)) - (GetResource(it, RES_HEALTH) + GetResource(it, RES_ARMOR))) / 150;
                t = bound(0, 1 + t, 3);
                if (skill > 3)
                {