]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/default/navigation.qc
Merge branch 'master' into terencehill/bot_waypoints
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / navigation.qc
index 157caf6d3375cebd598e827d2da0613ab98c2e3f..86f2feebdf718b4c36e4fcb0d578ebb8279fe4f9 100644 (file)
@@ -1,5 +1,7 @@
 #include "navigation.qh"
 
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
 #include "cvars.qh"
 
 #include "bot.qh"
@@ -181,7 +183,15 @@ bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float e
                        {
                                tracebox(org, m1, m2, org - jumpheight_vec, movemode, e);
                                if (SUBMERGED(trace_endpos))
-                                       RESURFACE_LIMITED(trace_endpos, end.z);
+                               {
+                                       vector v = trace_endpos;
+                                       tracebox(v, m1, m2, end, movemode, e);
+                                       if(trace_endpos.z >= end.z - 1)
+                                       {
+                                               RESURFACE_LIMITED(v, trace_endpos.z);
+                                               trace_endpos = v;
+                                       }
+                               }
                                else if (trace_endpos.z > org.z - jumpheight_vec.z)
                                        tracebox(trace_endpos, m1, m2, trace_endpos + jumpheight_vec, movemode, e);
                                org = trace_endpos;
@@ -209,6 +219,8 @@ bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float e
                if (flatdist <= 0)
                        break;
 
+               if (stepdist > flatdist)
+                       stepdist = flatdist;
                if(nav_action == NAV_SWIM_UNDERWATER || (nav_action == NAV_SWIM_ONWATER && org.z > end2.z))
                {
                        // can't use movement direction here to calculate move because of
@@ -216,8 +228,6 @@ bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float e
                        //water_dir = normalize(water_end - org);
                        //move = org + water_dir * stepdist;
                        fixed_end.z = bound(end.z, org.z, end2.z);
-                       if (stepdist > flatdist)
-                               stepdist = flatdist;
                        if (stepdist == flatdist) {
                                move = fixed_end;
                                flatdist = 0;
@@ -228,8 +238,6 @@ bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float e
                }
                else // horiz. direction
                {
-                       if (stepdist > flatdist)
-                               stepdist = flatdist;
                        flatdist -= stepdist;
                        move = org + flatdir * stepdist;
                }
@@ -303,14 +311,14 @@ bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float e
                        {
                                tracebox(org, m1, m2, move, movemode, e); // swim
 
-                               bool stepswimmed = false;
+                               bool stepswum = false;
 
                                // hit something
                                if (trace_fraction < 1)
                                {
                                        // stepswim
                                        vector stepswim_move = move + stepheightvec;
-                                       if (flatdist > 0 && stepswim_move.z > end2.z) // don't allow stepswim to go higher than destination
+                                       if (flatdist > 0 && stepswim_move.z > end2.z + stepheightvec.z) // don't allow stepswim to go higher than destination
                                                stepswim_move.z = end2.z;
 
                                        tracebox(org + stepheightvec, m1, m2, stepswim_move, movemode, e);
@@ -343,7 +351,7 @@ bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float e
                                                        nav_action = NAV_SWIM_ONWATER;
 
                                                // we didn't advance horiz. in this step, flatdist decrease should be reverted
-                                               // but we can do it properly right now... apply this workaround instead
+                                               // but we can't do it properly right now... apply this workaround instead
                                                if (flatdist <= 0)
                                                        flatdist = 1;
 
@@ -358,14 +366,14 @@ bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float e
                                                continue;
                                        }
 
-                                       stepswimmed = true;
+                                       stepswum = true;
                                }
 
                                if (!WETFEET(trace_endpos))
                                {
                                        tracebox(trace_endpos, m1, m2, trace_endpos - eZ * (stepdist + (m2.z - m1.z)), movemode, e);
-                                       // if stepswimmed we'll land on the obstacle, avoid the SUBMERGED check
-                                       if (!stepswimmed && SUBMERGED(trace_endpos))
+                                       // if stepswum we'll land on the obstacle, avoid the SUBMERGED check
+                                       if (!stepswum && SUBMERGED(trace_endpos))
                                        {
                                                RESURFACE_LIMITED(trace_endpos, end2.z);
                                                org = trace_endpos;
@@ -712,7 +720,7 @@ void navigation_poproute(entity this)
 // walking to wp (walkfromwp == false) v2 and v2_height will be used as
 // waypoint destination coordinates instead of v (only useful for box waypoints)
 // for normal waypoints v2 == v and v2_height == 0
-float navigation_waypoint_will_link(vector v, vector org, entity ent, vector v2, float v2_height, float walkfromwp, float bestdist)
+float navigation_waypoint_will_link(vector v, vector org, entity ent, vector v2, float v2_height, vector o2, float o2_height, float walkfromwp, float bestdist)
 {
        if (vdist(v - org, <, bestdist))
        {
@@ -721,12 +729,12 @@ float navigation_waypoint_will_link(vector v, vector org, entity ent, vector v2,
                {
                        if (walkfromwp)
                        {
-                               if (tracewalk(ent, v, PL_MIN_CONST, PL_MAX_CONST, org, 0, bot_navigation_movemode))
+                               if (tracewalk(ent, v, PL_MIN_CONST, PL_MAX_CONST, v2, v2_height, bot_navigation_movemode))
                                        return true;
                        }
                        else
                        {
-                               if (tracewalk(ent, org, PL_MIN_CONST, PL_MAX_CONST, v2, v2_height, bot_navigation_movemode))
+                               if (tracewalk(ent, org, PL_MIN_CONST, PL_MAX_CONST, o2, o2_height, bot_navigation_movemode))
                                        return true;
                        }
                }
@@ -737,6 +745,9 @@ float navigation_waypoint_will_link(vector v, vector org, entity ent, vector v2,
 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
 entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfromwp, float bestdist, entity except)
 {
+       if(ent.tag_entity)
+               ent = ent.tag_entity;
+
        vector pm1 = ent.origin + ent.mins;
        vector pm2 = ent.origin + ent.maxs;
 
@@ -747,19 +758,21 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
                        return it;
        });
 
-       vector org = ent.origin + 0.5 * (ent.mins + ent.maxs);
-       org.z = ent.origin.z + ent.mins.z - PL_MIN_CONST.z; // player height
-       // TODO possibly make other code have the same support for bboxes
-       if(ent.tag_entity)
-               org = org + ent.tag_entity.origin;
+       vector org = ent.origin;
        if (navigation_testtracewalk)
                te_plasmaburn(org);
 
        entity best = NULL;
-       vector v, v2;
-       float v2_height;
+       vector v = '0 0 0', v2 = '0 0 0';
+       float v2_height = 0;
 
-       if(!autocvar_g_waypointeditor && !ent.navigation_dynamicgoal)
+       if(ent.size && !IS_PLAYER(ent))
+       {
+               org += 0.5 * (ent.mins + ent.maxs);
+               org.z = ent.origin.z + ent.mins.z - PL_MIN_CONST.z; // player height
+       }
+
+       if(!autocvar_g_waypointeditor && walkfromwp && !ent.navigation_dynamicgoal)
        {
                waypoint_clearlinks(ent); // initialize wpXXmincost fields
                IL_EACH(g_waypoints, it != ent,
@@ -767,8 +780,9 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
                        if(walkfromwp && (it.wpflags & WAYPOINTFLAG_NORELINK))
                                continue;
 
-                       SET_TRACEWALK_DESTCOORDS_2(it, org, v, v2, v2_height);
-                       if(navigation_waypoint_will_link(v, org, ent, v2, v2_height, walkfromwp, 1050))
+                       SET_TRACEWALK_DESTCOORDS(it, org, v2, v2_height);
+                       if(vdist(v2 - org, <, 1050))
+                       if(tracewalk(ent, org, PL_MIN_CONST, PL_MAX_CONST, v2, v2_height, bot_navigation_movemode))
                                navigation_item_addlink(it, ent);
                });
        }
@@ -778,8 +792,12 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
        {
                if(walkfromwp && (it.wpflags & WAYPOINTFLAG_NORELINK))
                        continue;
-               SET_TRACEWALK_DESTCOORDS_2(it, org, v, v2, v2_height);
-               if(navigation_waypoint_will_link(v, org, ent, v2, v2_height, walkfromwp, bestdist))
+               v = it.origin;
+               if(walkfromwp)
+                       SET_TRACEWALK_DESTCOORDS(ent, v, v2, v2_height);
+               else
+                       SET_TRACEWALK_DESTCOORDS(it, org, v2, v2_height);
+               if(navigation_waypoint_will_link(v, org, ent, v2, v2_height, v2, v2_height, walkfromwp, bestdist))
                {
                        bestdist = vlen(v - org);
                        best = it;
@@ -802,10 +820,10 @@ entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
 // finds the waypoints near the bot initiating a navigation query
 float navigation_markroutes_nearestwaypoints(entity this, float maxdist)
 {
-       vector v;
+       vector v = '0 0 0';
        //navigation_testtracewalk = true;
        int c = 0;
-       float v_height;
+       float v_height = 0;
        IL_EACH(g_waypoints, !it.wpconsidered,
        {
                SET_TRACEWALK_DESTCOORDS(it, this.origin, v, v_height);
@@ -1228,19 +1246,25 @@ bool navigation_routetogoal(entity this, entity e, vector startposition)
        if (!e)
                return false;
 
+       entity teleport_goal = NULL;
+
+       this.goalentity = e;
+
        if(e.wpflags & WAYPOINTFLAG_TELEPORT)
        {
                // force teleport destination as route destination
-               e.wp00.enemy = e;
-               e = e.wp00;
+               teleport_goal = e;
+               navigation_pushroute(this, e.wp00);
+               this.goalentity = e.wp00;
        }
 
-       this.goalentity = e;
-
        // put the entity on the goal stack
        //print("routetogoal ", etos(e), "\n");
        navigation_pushroute(this, e);
 
+       if(teleport_goal)
+               e = this.goalentity;
+
        if(e.classname == "waypoint" && !(e.wpflags & WAYPOINTFLAG_PERSONAL))
        {
                this.wp_goal_prev1 = this.wp_goal_prev0;
@@ -1252,9 +1276,9 @@ bool navigation_routetogoal(entity this, entity e, vector startposition)
                return true;
 
        // if it can reach the goal there is nothing more to do
-       vector dest = (e.absmin + e.absmax) * 0.5;
-       dest.z = e.absmin.z;
-       float dest_height = e.absmax.z - e.absmin.z;
+       vector dest = '0 0 0';
+       float dest_height = 0;
+       SET_TRACEWALK_DESTCOORDS(e, startposition, dest, dest_height);
        if (tracewalk(this, startposition, STAT(PL_MIN, this), STAT(PL_MAX, this), dest, dest_height, bot_navigation_movemode))
                return true;
 
@@ -1265,6 +1289,8 @@ bool navigation_routetogoal(entity this, entity e, vector startposition)
                e = e.nearestwaypoint;
                nearest_wp = e;
        }
+       else if(teleport_goal)
+               e = teleport_goal;
        else
                e = e.enemy; // we already have added it, so...
 
@@ -1278,11 +1304,10 @@ bool navigation_routetogoal(entity this, entity e, vector startposition)
                        e = nearest_wp.enemy;
                else
                {
-                       if (this.goalentity.navigation_dynamicgoal)
+                       if (this.goalentity.navigation_dynamicgoal || autocvar_g_waypointeditor)
                        {
-                               vector dest = (this.goalentity.absmin + this.goalentity.absmax) * 0.5;
-                               dest.z = this.goalentity.absmin.z;
-                               float dest_height = this.goalentity.absmax.z - this.goalentity.absmin.z;
+                               SET_TRACEWALK_DESTCOORDS(this.goalentity, nearest_wp.enemy.origin, dest, dest_height);
+                               if(vdist(dest - nearest_wp.enemy.origin, <, 1050))
                                if(tracewalk(this, nearest_wp.enemy.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), dest, dest_height, bot_navigation_movemode))
                                        e = nearest_wp.enemy;
                        }
@@ -1339,6 +1364,8 @@ void navigation_poptouchedgoals(entity this)
                {
                        LOG_DEBUG("path optimized for ", this.netname, ", removed a goal from the queue");
                        navigation_poproute(this);
+                       if(this.goalcurrent && this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
+                               return;
                        // TODO this may also be a nice idea to do "early" (e.g. by
                        // manipulating the vlen() comparisons) to shorten paths in
                        // general - this would make bots walk more "on rails" than
@@ -1367,6 +1394,8 @@ void navigation_poptouchedgoals(entity this)
                                }
 
                                navigation_poproute(this);
+                               if(this.goalcurrent && this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
+                                       return;
                        }
                }
        }
@@ -1392,6 +1421,8 @@ void navigation_poptouchedgoals(entity this)
                }
 
                navigation_poproute(this);
+               if(this.goalcurrent && this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
+                       return;
        }
 }