]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/default/navigation.qc
Merge branch 'master' into terencehill/bot_waypoints
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / navigation.qc
index fc97931541bc3bcdf5d8401ae7612b9e1b6da866..86f2feebdf718b4c36e4fcb0d578ebb8279fe4f9 100644 (file)
@@ -1,5 +1,7 @@
 #include "navigation.qh"
 
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
 #include "cvars.qh"
 
 #include "bot.qh"
@@ -37,49 +39,94 @@ void navigation_dynamicgoal_unset(entity this)
        this.nearestwaypointtimeout = -1;
 }
 
-// rough simulation of walking from one point to another to test if a path
-// can be traveled, used for waypoint linking and havocbot
+bool navigation_check_submerged_state(entity ent, vector pos)
+{
+       bool submerged;
+       if(IS_PLAYER(ent))
+               submerged = (ent.waterlevel == WATERLEVEL_SUBMERGED);
+       else if(ent.nav_submerged_state != SUBMERGED_UNDEFINED)
+               submerged = (ent.nav_submerged_state == SUBMERGED_YES);
+       else
+       {
+               submerged = SUBMERGED(pos);
+               // NOTE: SUBMERGED check of box waypoint origin may fail even if origin
+               //  is actually submerged because often they are inside some solid.
+               //  That's why submerged state is saved now that we know current pos is
+               //  not stuck in solid (previous tracewalk call to this pos was successfully)
+               if(!ent.navigation_dynamicgoal)
+                       ent.nav_submerged_state = (submerged) ? SUBMERGED_YES : SUBMERGED_NO;
+       }
+       return submerged;
+}
 
-bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
+bool navigation_checkladders(entity e, vector org, vector m1, vector m2, vector end, vector end2, int movemode)
 {
-       vector org;
-       vector move;
-       vector dir;
-       float dist;
-       float totaldist;
-       float stepdist;
-       float ignorehazards;
-       float swimming;
-       entity tw_ladder = NULL;
+       IL_EACH(g_ladders, it.classname == "func_ladder",
+       {
+               if(it.bot_pickup)
+               if(boxesoverlap(org + m1 + '-1 -1 -1', org + m2 + '1 1 1', it.absmin, it.absmax))
+               if(boxesoverlap(end, end2, it.absmin + vec2(m1) + '-1 -1 0', it.absmax + vec2(m2) + '1 1 0'))
+               {
+                       vector top = org;
+                       top.z = it.absmax.z + (PL_MAX_CONST.z - PL_MIN_CONST.z);
+                       tracebox(org, m1, m2, top, movemode, e);
+                       if(trace_fraction == 1)
+                               return true;
+               }
+       });
+       return false;
+}
 
+vector resurface_limited(vector org, float lim, vector m1)
+{
+       if (WETFEET(org + eZ * (lim - org.z)))
+               org.z = lim;
+       else
+       {
+               float RES_min_h = org.z;
+               float RES_max_h = lim;
+               do {
+                       org.z = 0.5 * (RES_min_h + RES_max_h);
+                       if(WETFEET(org))
+                               RES_min_h = org.z;
+                       else
+                               RES_max_h = org.z;
+               } while (RES_max_h - RES_min_h >= 1);
+               org.z = RES_min_h;
+       }
+       return org;
+}
+#define RESURFACE_LIMITED(org, lim) org = resurface_limited(org, lim, m1)
+
+#define NAV_WALK 0
+#define NAV_SWIM_ONWATER 1
+#define NAV_SWIM_UNDERWATER 2
+
+// rough simulation of walking from one point to another to test if a path
+// can be traveled, used for waypoint linking and havocbot
+// if end_height is > 0 destination is any point in the vertical segment [end, end + end_height * eZ]
+bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float end_height, float movemode)
+{
        if(autocvar_bot_debug_tracewalk)
        {
                debugresetnodes();
                debugnode(e, start);
        }
 
-       move = end - start;
-       move.z = 0;
-       org = start;
-       dist = totaldist = vlen(move);
-       dir = normalize(move);
-       stepdist = 32;
-       ignorehazards = false;
-       swimming = false;
+       vector org = start;
+       vector flatdir = end - start;
+       flatdir.z = 0;
+       float flatdist = vlen(flatdir);
+       flatdir = normalize(flatdir);
+       float stepdist = 32;
+       bool ignorehazards = false;
+       int nav_action;
 
        // Analyze starting point
        traceline(start, start, MOVE_NORMAL, e);
        if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
                ignorehazards = true;
-       else
-       {
-               traceline( start, start + '0 0 -65536', MOVE_NORMAL, e);
-               if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
-               {
-                       ignorehazards = true;
-                       swimming = true;
-               }
-       }
+
        tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
        if (trace_startsolid)
        {
@@ -91,78 +138,309 @@ bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float m
                return false;
        }
 
+       vector end2 = end;
+       if(end_height)
+               end2.z += end_height;
+
+       vector fixed_end = end;
+       vector move;
+
+       if (flatdist > 0 && WETFEET(org))
+       {
+               if (SUBMERGED(org))
+                       nav_action = NAV_SWIM_UNDERWATER;
+               else
+               {
+                       // tracebox down by player's height
+                       // useful to know if water level is so low that bot can still walk
+                       tracebox(org, m1, m2, org - eZ * (m2.z - m1.z), movemode, e);
+                       if (SUBMERGED(trace_endpos))
+                       {
+                               org = trace_endpos;
+                               nav_action = NAV_SWIM_UNDERWATER;
+                       }
+                       else
+                               nav_action = NAV_WALK;
+               }
+       }
+       else
+               nav_action =  NAV_WALK;
+
        // Movement loop
-       move = end - org;
-       for (;;)
+       while (true)
        {
-               if (boxesoverlap(end, end, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
+               if (flatdist <= 0)
                {
-                       // Succeeded
-                       if(autocvar_bot_debug_tracewalk)
-                               debugnodestatus(org, DEBUG_NODE_SUCCESS);
+                       bool success = true;
+                       if (org.z > end2.z + 1)
+                       {
+                               tracebox(org, m1, m2, end2, movemode, e);
+                               org = trace_endpos;
+                               if (org.z > end2.z + 1)
+                                       success = false;
+                       }
+                       else if (org.z < end.z - 1)
+                       {
+                               tracebox(org, m1, m2, org - jumpheight_vec, movemode, e);
+                               if (SUBMERGED(trace_endpos))
+                               {
+                                       vector v = trace_endpos;
+                                       tracebox(v, m1, m2, end, movemode, e);
+                                       if(trace_endpos.z >= end.z - 1)
+                                       {
+                                               RESURFACE_LIMITED(v, trace_endpos.z);
+                                               trace_endpos = v;
+                                       }
+                               }
+                               else if (trace_endpos.z > org.z - jumpheight_vec.z)
+                                       tracebox(trace_endpos, m1, m2, trace_endpos + jumpheight_vec, movemode, e);
+                               org = trace_endpos;
+                               if (org.z < end.z - 1)
+                                       success = false;
+                       }
 
-                       //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
-                       return true;
+                       if (success)
+                       {
+                               // Succeeded
+                               if(autocvar_bot_debug_tracewalk)
+                               {
+                                       debugnode(e, org);
+                                       debugnodestatus(org, DEBUG_NODE_SUCCESS);
+                               }
+
+                               //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
+                               return true;
+                       }
                }
+
                if(autocvar_bot_debug_tracewalk)
                        debugnode(e, org);
 
-               if (dist <= 0)
+               if (flatdist <= 0)
                        break;
-               if (stepdist > dist)
-                       stepdist = dist;
-               dist = dist - stepdist;
-               traceline(org, org, MOVE_NORMAL, e);
-               if (!ignorehazards)
-               {
-                       if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
-                       {
-                               // hazards blocking path
-                               if(autocvar_bot_debug_tracewalk)
-                                       debugnodestatus(org, DEBUG_NODE_FAIL);
 
-                               //print("tracewalk: ", vtos(start), " hits a hazard when trying to reach ", vtos(end), "\n");
-                               return false;
+               if (stepdist > flatdist)
+                       stepdist = flatdist;
+               if(nav_action == NAV_SWIM_UNDERWATER || (nav_action == NAV_SWIM_ONWATER && org.z > end2.z))
+               {
+                       // can't use movement direction here to calculate move because of
+                       // precision errors especially when direction has a high enough z value
+                       //water_dir = normalize(water_end - org);
+                       //move = org + water_dir * stepdist;
+                       fixed_end.z = bound(end.z, org.z, end2.z);
+                       if (stepdist == flatdist) {
+                               move = fixed_end;
+                               flatdist = 0;
+                       } else {
+                               move = org + (fixed_end - org) * (stepdist / flatdist);
+                               flatdist = vlen(vec2(fixed_end - move));
                        }
                }
-               if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
+               else // horiz. direction
                {
-                       move = normalize(end - org);
-                       tracebox(org, m1, m2, org + move * stepdist, movemode, e);
+                       flatdist -= stepdist;
+                       move = org + flatdir * stepdist;
+               }
 
-                       if(autocvar_bot_debug_tracewalk)
-                               debugnode(e, trace_endpos);
+               if(nav_action == NAV_SWIM_ONWATER)
+               {
+                       tracebox(org, m1, m2, move, movemode, e); // swim
 
+                       // hit something
                        if (trace_fraction < 1)
                        {
-                               swimming = true;
-                               org = trace_endpos + normalize(org - trace_endpos) * stepdist;
-                               for (; org.z < end.z + e.maxs.z; org.z += stepdist)
+                               // stepswim
+                               tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
+
+                               if (trace_fraction < 1 || trace_startsolid) // can't jump obstacle out of water
                                {
-                                       if(autocvar_bot_debug_tracewalk)
-                                               debugnode(e, org);
+                                       org = trace_endpos;
+                                       if(navigation_checkladders(e, org, m1, m2, end, end2, movemode))
+                                       {
+                                               if(autocvar_bot_debug_tracewalk)
+                                               {
+                                                       debugnode(e, org);
+                                                       debugnodestatus(org, DEBUG_NODE_SUCCESS);
+                                               }
 
-                                       if(pointcontents(org) == CONTENT_EMPTY)
-                                               break;
-                               }
+                                               //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
+                                               return true;
+                                       }
 
-                               if(pointcontents(org + '0 0 1') != CONTENT_EMPTY)
-                               {
                                        if(autocvar_bot_debug_tracewalk)
                                                debugnodestatus(org, DEBUG_NODE_FAIL);
 
                                        return false;
-                                       //print("tracewalk: ", vtos(start), " failed under water\n");
+                                       //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
                                }
-                               continue;
 
+                               //succesful stepswim
+
+                               if (flatdist <= 0)
+                               {
+                                       org = trace_endpos;
+                                       continue;
+                               }
+
+                               if (org.z <= move.z) // going horiz.
+                               {
+                                       tracebox(trace_endpos, m1, m2, move, movemode, e);
+                                       org = trace_endpos;
+                                       nav_action = NAV_WALK;
+                                       continue;
+                               }
+                       }
+
+                       if (org.z <= move.z) // going horiz.
+                       {
+                               org = trace_endpos;
+                               nav_action = NAV_SWIM_ONWATER;
                        }
-                       else
+                       else // going down
+                       {
                                org = trace_endpos;
+                               if (SUBMERGED(org))
+                                       nav_action = NAV_SWIM_UNDERWATER;
+                               else
+                                       nav_action = NAV_SWIM_ONWATER;
+                       }
                }
-               else
+               else if(nav_action == NAV_SWIM_UNDERWATER)
+               {
+                       if (move.z >= org.z) // swimming upwards or horiz.
+                       {
+                               tracebox(org, m1, m2, move, movemode, e); // swim
+
+                               bool stepswum = false;
+
+                               // hit something
+                               if (trace_fraction < 1)
+                               {
+                                       // stepswim
+                                       vector stepswim_move = move + stepheightvec;
+                                       if (flatdist > 0 && stepswim_move.z > end2.z + stepheightvec.z) // don't allow stepswim to go higher than destination
+                                               stepswim_move.z = end2.z;
+
+                                       tracebox(org + stepheightvec, m1, m2, stepswim_move, movemode, e);
+
+                                       // hit something
+                                       if (trace_startsolid)
+                                       {
+                                               if(autocvar_bot_debug_tracewalk)
+                                                       debugnodestatus(org, DEBUG_NODE_FAIL);
+
+                                               //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
+                                               return false;
+                                       }
+
+                                       if (trace_fraction < 1)
+                                       {
+                                               float org_z_prev = org.z;
+                                               RESURFACE_LIMITED(org, end2.z);
+                                               if(org.z == org_z_prev)
+                                               {
+                                                       if(autocvar_bot_debug_tracewalk)
+                                                               debugnodestatus(org, DEBUG_NODE_FAIL);
+
+                                                       //print("tracewalk: ", vtos(start), " can't reach ", vtos(end), "\n");
+                                                       return false;
+                                               }
+                                               if(SUBMERGED(org))
+                                                       nav_action = NAV_SWIM_UNDERWATER;
+                                               else
+                                                       nav_action = NAV_SWIM_ONWATER;
+
+                                               // we didn't advance horiz. in this step, flatdist decrease should be reverted
+                                               // but we can't do it properly right now... apply this workaround instead
+                                               if (flatdist <= 0)
+                                                       flatdist = 1;
+
+                                               continue;
+                                       }
+
+                                       //succesful stepswim
+
+                                       if (flatdist <= 0)
+                                       {
+                                               org = trace_endpos;
+                                               continue;
+                                       }
+
+                                       stepswum = true;
+                               }
+
+                               if (!WETFEET(trace_endpos))
+                               {
+                                       tracebox(trace_endpos, m1, m2, trace_endpos - eZ * (stepdist + (m2.z - m1.z)), movemode, e);
+                                       // if stepswum we'll land on the obstacle, avoid the SUBMERGED check
+                                       if (!stepswum && SUBMERGED(trace_endpos))
+                                       {
+                                               RESURFACE_LIMITED(trace_endpos, end2.z);
+                                               org = trace_endpos;
+                                               nav_action = NAV_SWIM_ONWATER;
+                                               continue;
+                                       }
+
+                                       // not submerged
+                                       org = trace_endpos;
+                                       nav_action = NAV_WALK;
+                                       continue;
+                               }
+
+                               // wetfeet
+                               org = trace_endpos;
+                               nav_action = NAV_SWIM_UNDERWATER;
+                               continue;
+                       }
+                       else //if (move.z < org.z) // swimming downwards
+                       {
+                               tracebox(org, m1, m2, move, movemode, e); // swim
+
+                               // hit something
+                               if (trace_fraction < 1)
+                               {
+                                       // stepswim
+                                       tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
+
+                                       // hit something
+                                       if (trace_fraction < 1 || trace_startsolid) // can't jump obstacle out of water
+                                       {
+                                               if(autocvar_bot_debug_tracewalk)
+                                                       debugnodestatus(move, DEBUG_NODE_FAIL);
+
+                                               //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
+                                               return false;
+                                       }
+
+                                       //succesful stepswim
+
+                                       if (flatdist <= 0)
+                                       {
+                                               org = trace_endpos;
+                                               continue;
+                                       }
+
+                                       if (trace_endpos.z > org.z && !SUBMERGED(trace_endpos))
+                                       {
+                                               // stepswim caused upwards direction
+                                               tracebox(trace_endpos, m1, m2, trace_endpos - stepheightvec, movemode, e);
+                                               if (!SUBMERGED(trace_endpos))
+                                               {
+                                                       org = trace_endpos;
+                                                       nav_action = NAV_WALK;
+                                                       continue;
+                                               }
+                                       }
+                               }
+
+                               org = trace_endpos;
+                               nav_action = NAV_SWIM_UNDERWATER;
+                               continue;
+                       }
+               }
+               else if(nav_action == NAV_WALK)
                {
-                       move = dir * stepdist + org;
+                       // walk
                        tracebox(org, m1, m2, move, movemode, e);
 
                        if(autocvar_bot_debug_tracewalk)
@@ -175,48 +453,55 @@ bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float m
                                tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
                                if (trace_fraction < 1 || trace_startsolid)
                                {
-                                       tracebox(org + jumpstepheightvec, m1, m2, move + jumpstepheightvec, movemode, e);
-                                       if (trace_fraction < 1 || trace_startsolid)
+                                       if (trace_startsolid) // hit ceiling above org
                                        {
+                                               // reduce stepwalk height
+                                               tracebox(org, m1, m2, org + stepheightvec, movemode, e);
+                                               tracebox(trace_endpos, m1, m2, move + eZ * (trace_endpos.z - move.z), movemode, e);
+                                       }
+                                       else //if (trace_fraction < 1)
+                                       {
+                                               tracebox(org + jumpstepheightvec, m1, m2, move + jumpstepheightvec, movemode, e);
+                                               if (trace_startsolid) // hit ceiling above org
+                                               {
+                                                       // reduce jumpstepwalk height
+                                                       tracebox(org, m1, m2, org + jumpstepheightvec, movemode, e);
+                                                       tracebox(trace_endpos, m1, m2, move + eZ * (trace_endpos.z - move.z), movemode, e);
+                                               }
+                                       }
+
+                                       if (trace_fraction < 1)
+                                       {
+                                               vector v = trace_endpos;
+                                               v.z = org.z + jumpheight_vec.z;
+                                               if(navigation_checkladders(e, v, m1, m2, end, end2, movemode))
+                                               {
+                                                       if(autocvar_bot_debug_tracewalk)
+                                                       {
+                                                               debugnode(e, v);
+                                                               debugnodestatus(v, DEBUG_NODE_SUCCESS);
+                                                       }
+
+                                                       //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
+                                                       return true;
+                                               }
+
                                                if(autocvar_bot_debug_tracewalk)
                                                        debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
 
-                                               IL_EACH(g_ladders, it.classname == "func_ladder",
-                                                       { it.solid = SOLID_BSP; });
-
                                                traceline( org, move, movemode, e);
 
-                                               IL_EACH(g_ladders, it.classname == "func_ladder",
-                                                       { it.solid = SOLID_TRIGGER; });
-
                                                if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
                                                {
                                                        vector nextmove;
                                                        move = trace_endpos;
                                                        while(trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
                                                        {
-                                                               nextmove = move + (dir * stepdist);
+                                                               nextmove = move + (flatdir * stepdist);
                                                                traceline( move, nextmove, movemode, e);
                                                                move = nextmove;
                                                        }
-                                               }
-                                               else if (trace_ent.classname == "func_ladder")
-                                               {
-                                                       tw_ladder = trace_ent;
-                                                       vector ladder_bottom = trace_endpos - dir * m2.x;
-                                                       vector ladder_top = ladder_bottom;
-                                                       ladder_top.z = trace_ent.absmax.z + (-m1.z + 1);
-                                                       tracebox(ladder_bottom, m1, m2, ladder_top, movemode, e);
-                                                       if (trace_fraction < 1 || trace_startsolid)
-                                                       {
-                                                               if(autocvar_bot_debug_tracewalk)
-                                                                       debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
-
-                                                               return false; // failed
-                                                       }
-                                                       org = ladder_top + dir * m2.x;
-                                                       move = org + dir * stepdist;
-                                                       continue;
+                                                       flatdist = vlen(vec2(end - move));
                                                }
                                                else
                                                {
@@ -244,28 +529,43 @@ bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float m
                        // (this is the same logic as the Quake walkmove function used)
                        tracebox(move, m1, m2, move + '0 0 -65536', movemode, e);
 
-                       // moved successfully
-                       if(swimming)
+                       org = trace_endpos;
+
+                       if (!ignorehazards)
                        {
-                               float c;
-                               c = pointcontents(org + '0 0 1');
-                               if (!(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME))
-                                       swimming = false;
-                               else
-                                       continue;
+                               if (IN_LAVA(org))
+                               {
+                                       if(autocvar_bot_debug_tracewalk)
+                                       {
+                                               debugnode(e, trace_endpos);
+                                               debugnodestatus(org, DEBUG_NODE_FAIL);
+                                       }
+
+                                       //print("tracewalk: ", vtos(start), " hits a hazard when trying to reach ", vtos(end), "\n");
+                                       return false;
+                               }
                        }
 
-                       org = trace_endpos;
-               }
+                       if (flatdist <= 0)
+                       {
+                               if(move.z >= end2.z && org.z < end2.z)
+                                       org.z = end2.z;
+                               continue;
+                       }
 
-               if(tw_ladder && org.z < tw_ladder.absmax.z)
-               {
-                       // stop tracewalk if destination height is lower than the top of the ladder
-                       // otherwise bot can't easily figure out climbing direction
+                       if(org.z > move.z - 1 || !SUBMERGED(org))
+                       {
+                               nav_action = NAV_WALK;
+                               continue;
+                       }
+
+                       // ended up submerged while walking
                        if(autocvar_bot_debug_tracewalk)
-                               debugnodestatus(org, DEBUG_NODE_FAIL);
+                               debugnode(e, org);
 
-                       return false;
+                       RESURFACE_LIMITED(org, move.z);
+                       nav_action = NAV_SWIM_ONWATER;
+                       continue;
                }
        }
 
@@ -285,6 +585,9 @@ bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float m
 // completely empty the goal stack, used when deciding where to go
 void navigation_clearroute(entity this)
 {
+       this.goalcurrent_prev = this.goalcurrent;
+       this.goalcurrent_distance = 10000000;
+       this.goalcurrent_distance_time = 0;
        //print("bot ", etos(this), " clear\n");
        this.goalentity = NULL;
        this.goalcurrent = NULL;
@@ -329,6 +632,9 @@ void navigation_clearroute(entity this)
 // steps to the goal, and then recalculate the path.
 void navigation_pushroute(entity this, entity e)
 {
+       this.goalcurrent_prev = this.goalcurrent;
+       this.goalcurrent_distance = 10000000;
+       this.goalcurrent_distance_time = 0;
        //print("bot ", etos(this), " push ", etos(e), "\n");
        if(this.goalstack31 == this.goalentity)
                this.goalentity = NULL;
@@ -371,6 +677,9 @@ void navigation_pushroute(entity this, entity e)
 // (used when a spawnfunc_waypoint is reached)
 void navigation_poproute(entity this)
 {
+       this.goalcurrent_prev = this.goalcurrent;
+       this.goalcurrent_distance = 10000000;
+       this.goalcurrent_distance_time = 0;
        //print("bot ", etos(this), " pop\n");
        if(this.goalcurrent == this.goalentity)
                this.goalentity = NULL;
@@ -408,23 +717,24 @@ void navigation_poproute(entity this)
        this.goalstack31 = NULL;
 }
 
-float navigation_waypoint_will_link(vector v, vector org, entity ent, float walkfromwp, float bestdist)
+// walking to wp (walkfromwp == false) v2 and v2_height will be used as
+// waypoint destination coordinates instead of v (only useful for box waypoints)
+// for normal waypoints v2 == v and v2_height == 0
+float navigation_waypoint_will_link(vector v, vector org, entity ent, vector v2, float v2_height, vector o2, float o2_height, float walkfromwp, float bestdist)
 {
-       float dist;
-       dist = vlen(v - org);
-       if (bestdist > dist)
+       if (vdist(v - org, <, bestdist))
        {
                traceline(v, org, true, ent);
                if (trace_fraction == 1)
                {
                        if (walkfromwp)
                        {
-                               if (tracewalk(ent, v, PL_MIN_CONST, PL_MAX_CONST, org, bot_navigation_movemode))
+                               if (tracewalk(ent, v, PL_MIN_CONST, PL_MAX_CONST, v2, v2_height, bot_navigation_movemode))
                                        return true;
                        }
                        else
                        {
-                               if (tracewalk(ent, org, PL_MIN_CONST, PL_MAX_CONST, v, bot_navigation_movemode))
+                               if (tracewalk(ent, org, PL_MIN_CONST, PL_MAX_CONST, o2, o2_height, bot_navigation_movemode))
                                        return true;
                        }
                }
@@ -435,6 +745,9 @@ float navigation_waypoint_will_link(vector v, vector org, entity ent, float walk
 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
 entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfromwp, float bestdist, entity except)
 {
+       if(ent.tag_entity)
+               ent = ent.tag_entity;
+
        vector pm1 = ent.origin + ent.mins;
        vector pm2 = ent.origin + ent.maxs;
 
@@ -445,31 +758,46 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
                        return it;
        });
 
-       vector org = ent.origin + 0.5 * (ent.mins + ent.maxs);
-       org.z = ent.origin.z + ent.mins.z - PL_MIN_CONST.z; // player height
-       // TODO possibly make other code have the same support for bboxes
-       if(ent.tag_entity)
-               org = org + ent.tag_entity.origin;
+       vector org = ent.origin;
        if (navigation_testtracewalk)
                te_plasmaburn(org);
 
        entity best = NULL;
-       vector v;
+       vector v = '0 0 0', v2 = '0 0 0';
+       float v2_height = 0;
+
+       if(ent.size && !IS_PLAYER(ent))
+       {
+               org += 0.5 * (ent.mins + ent.maxs);
+               org.z = ent.origin.z + ent.mins.z - PL_MIN_CONST.z; // player height
+       }
+
+       if(!autocvar_g_waypointeditor && walkfromwp && !ent.navigation_dynamicgoal)
+       {
+               waypoint_clearlinks(ent); // initialize wpXXmincost fields
+               IL_EACH(g_waypoints, it != ent,
+               {
+                       if(walkfromwp && (it.wpflags & WAYPOINTFLAG_NORELINK))
+                               continue;
+
+                       SET_TRACEWALK_DESTCOORDS(it, org, v2, v2_height);
+                       if(vdist(v2 - org, <, 1050))
+                       if(tracewalk(ent, org, PL_MIN_CONST, PL_MAX_CONST, v2, v2_height, bot_navigation_movemode))
+                               navigation_item_addlink(it, ent);
+               });
+       }
 
        // box check failed, try walk
        IL_EACH(g_waypoints, it != ent,
        {
-               if(it.wpisbox)
-               {
-                       vector wm1 = it.origin + it.mins;
-                       vector wm2 = it.origin + it.maxs;
-                       v.x = bound(wm1_x, org.x, wm2_x);
-                       v.y = bound(wm1_y, org.y, wm2_y);
-                       v.z = bound(wm1_z, org.z, wm2_z);
-               }
+               if(walkfromwp && (it.wpflags & WAYPOINTFLAG_NORELINK))
+                       continue;
+               v = it.origin;
+               if(walkfromwp)
+                       SET_TRACEWALK_DESTCOORDS(ent, v, v2, v2_height);
                else
-                       v = it.origin;
-               if(navigation_waypoint_will_link(v, org, ent, walkfromwp, bestdist))
+                       SET_TRACEWALK_DESTCOORDS(it, org, v2, v2_height);
+               if(navigation_waypoint_will_link(v, org, ent, v2, v2_height, v2, v2_height, walkfromwp, bestdist))
                {
                        bestdist = vlen(v - org);
                        best = it;
@@ -492,31 +820,23 @@ entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
 // finds the waypoints near the bot initiating a navigation query
 float navigation_markroutes_nearestwaypoints(entity this, float maxdist)
 {
-       vector v, m1, m2;
-//     navigation_testtracewalk = true;
+       vector v = '0 0 0';
+       //navigation_testtracewalk = true;
        int c = 0;
+       float v_height = 0;
        IL_EACH(g_waypoints, !it.wpconsidered,
        {
-               if (it.wpisbox)
-               {
-                       m1 = it.origin + it.mins;
-                       m2 = it.origin + it.maxs;
-                       v = this.origin;
-                       v.x = bound(m1_x, v.x, m2_x);
-                       v.y = bound(m1_y, v.y, m2_y);
-                       v.z = bound(m1_z, v.z, m2_z);
-               }
-               else
-                       v = it.origin;
+               SET_TRACEWALK_DESTCOORDS(it, this.origin, v, v_height);
+
                vector diff = v - this.origin;
                diff.z = max(0, diff.z);
                if(vdist(diff, <, maxdist))
                {
                        it.wpconsidered = true;
-                       if (tracewalk(this, this.origin, this.mins, this.maxs, v, bot_navigation_movemode))
+                       if (tracewalk(this, this.origin, this.mins, this.maxs, v, v_height, bot_navigation_movemode))
                        {
                                it.wpnearestpoint = v;
-                               it.wpcost = vlen(v - this.origin) + it.dmg;
+                               it.wpcost = waypoint_gettravelcost(this.origin, v, this, it) + it.dmg;
                                it.wpfire = 1;
                                it.enemy = NULL;
                                c = c + 1;
@@ -528,25 +848,27 @@ float navigation_markroutes_nearestwaypoints(entity this, float maxdist)
 }
 
 // updates a path link if a spawnfunc_waypoint link is better than the current one
-void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p)
+void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost, vector p)
 {
-       vector m1;
-       vector m2;
+       vector m1, m2;
        vector v;
        if (wp.wpisbox)
        {
-               m1 = wp.absmin;
-               m2 = wp.absmax;
+               m1 = wp.origin + wp.mins;
+               m2 = wp.origin + wp.maxs;
                v.x = bound(m1_x, p.x, m2_x);
                v.y = bound(m1_y, p.y, m2_y);
                v.z = bound(m1_z, p.z, m2_z);
        }
        else
                v = wp.origin;
-       cost2 = cost2 + vlen(v - p);
-       if (wp.wpcost > cost2)
+       if (w.wpflags & WAYPOINTFLAG_TELEPORT)
+               cost += w.wp00mincost; // assuming teleport has exactly one destination
+       else
+               cost += waypoint_gettravelcost(p, v, w, wp);
+       if (wp.wpcost > cost)
        {
-               wp.wpcost = cost2;
+               wp.wpcost = cost;
                wp.enemy = w;
                wp.wpfire = 1;
                wp.wpnearestpoint = v;
@@ -681,16 +1003,9 @@ void navigation_markroutes_inverted(entity fixed_source_waypoint)
                        cost = it.wpcost; // cost to walk from it to home
                        p = it.wpnearestpoint;
                        entity wp = it;
-                       IL_EACH(g_waypoints, true,
+                       IL_EACH(g_waypoints, it != wp,
                        {
-                               if(wp != it.wp00) if(wp != it.wp01) if(wp != it.wp02) if(wp != it.wp03)
-                               if(wp != it.wp04) if(wp != it.wp05) if(wp != it.wp06) if(wp != it.wp07)
-                               if(wp != it.wp08) if(wp != it.wp09) if(wp != it.wp10) if(wp != it.wp11)
-                               if(wp != it.wp12) if(wp != it.wp13) if(wp != it.wp14) if(wp != it.wp15)
-                               if(wp != it.wp16) if(wp != it.wp17) if(wp != it.wp18) if(wp != it.wp19)
-                               if(wp != it.wp20) if(wp != it.wp21) if(wp != it.wp22) if(wp != it.wp23)
-                               if(wp != it.wp24) if(wp != it.wp25) if(wp != it.wp26) if(wp != it.wp27)
-                               if(wp != it.wp28) if(wp != it.wp29) if(wp != it.wp30) if(wp != it.wp31)
+                               if(!waypoint_islinked(it, wp))
                                        continue;
                                cost2 = cost + it.dmg;
                                navigation_markroutes_checkwaypoint(wp, it, cost2, p);
@@ -708,6 +1023,9 @@ void navigation_routerating(entity this, entity e, float f, float rangebias)
        if(e.blacklisted)
                return;
 
+       rangebias = waypoint_getlinearcost(rangebias);
+       f = waypoint_getlinearcost(f);
+
        if (IS_PLAYER(e))
        {
                bool rate_wps = false;
@@ -749,7 +1067,7 @@ void navigation_routerating(entity this, entity e, float f, float rangebias)
                }
        }
 
-       vector o = (e.absmin + e.absmax) * 0.5;
+       vector goal_org = (e.absmin + e.absmax) * 0.5;
 
        //print("routerating ", etos(e), " = ", ftos(f), " - ", ftos(rangebias), "\n");
 
@@ -757,7 +1075,7 @@ void navigation_routerating(entity this, entity e, float f, float rangebias)
        if(g_jetpack)
        if(this.items & IT_JETPACK)
        if(autocvar_bot_ai_navigation_jetpack)
-       if(vdist(this.origin - o, >, autocvar_bot_ai_navigation_jetpack_mindistance))
+       if(vdist(this.origin - goal_org, >, autocvar_bot_ai_navigation_jetpack_mindistance))
        {
                vector pointa, pointb;
 
@@ -768,7 +1086,7 @@ void navigation_routerating(entity this, entity e, float f, float rangebias)
                pointa = trace_endpos - '0 0 1';
 
                // Point B
-               traceline(o, o + '0 0 65535', MOVE_NORMAL, e);
+               traceline(goal_org, goal_org + '0 0 65535', MOVE_NORMAL, e);
                pointb = trace_endpos - '0 0 1';
 
                // Can I see these two points from the sky?
@@ -861,7 +1179,26 @@ void navigation_routerating(entity this, entity e, float f, float rangebias)
                {
                        nwp = navigation_findnearestwaypoint(e, true);
                        if(nwp)
+                       {
                                e.nearestwaypoint = nwp;
+
+                               vector m1 = nwp.absmin, m2 = nwp.absmax;
+                               m1.x = nwp.origin.x; m1.y = nwp.origin.y;
+                               m2.x = nwp.origin.x; m2.y = nwp.origin.y;
+                               vector ve = (e.absmin - e.absmax) * 0.5;
+                               ve.x = bound(m1.x, ve.x, m2.x);
+                               ve.y = bound(m1.y, ve.y, m2.y);
+                               ve.z = bound(m1.z, ve.z, m2.z);
+
+                               m1 = e.absmin; m2 = e.absmax;
+                               m1.x = e.origin.x; m1.y = e.origin.y;
+                               m2.x = e.origin.x; m2.y = e.origin.y;
+                               vector vnwp = nwp.origin;
+                               vnwp.x = bound(m1.x, vnwp.x, m2.x);
+                               vnwp.y = bound(m1.y, vnwp.y, m2.y);
+                               vnwp.z = bound(m1.z, vnwp.z, m2.z);
+                               e.nearestwaypoint_dist = vlen(ve - vnwp);
+                       }
                        else
                        {
                                LOG_DEBUG("FAILED to find a nearest waypoint to '", e.classname, "' #", etos(e));
@@ -889,8 +1226,9 @@ void navigation_routerating(entity this, entity e, float f, float rangebias)
        if (nwp.wpcost < 10000000)
        {
                //te_wizspike(nwp.wpnearestpoint);
-               LOG_DEBUG(e.classname, " ", ftos(f), "/(1+", ftos((nwp.wpcost + vlen(e.origin - nwp.wpnearestpoint))), "/", ftos(rangebias), ") = ");
-               f = f * rangebias / (rangebias + (nwp.wpcost + vlen(o - nwp.wpnearestpoint)));
+               float cost = nwp.wpcost + waypoint_gettravelcost(nwp.wpnearestpoint, goal_org, nwp, e);
+               LOG_DEBUG(e.classname, " ", ftos(f), "/(1+", ftos(cost), "/", ftos(rangebias), ") = ");
+               f = f * rangebias / (rangebias + cost);
                LOG_DEBUG("considering ", e.classname, " (with rating ", ftos(f), ")");
                if (navigation_bestrating < f)
                {
@@ -908,12 +1246,25 @@ bool navigation_routetogoal(entity this, entity e, vector startposition)
        if (!e)
                return false;
 
+       entity teleport_goal = NULL;
+
        this.goalentity = e;
 
+       if(e.wpflags & WAYPOINTFLAG_TELEPORT)
+       {
+               // force teleport destination as route destination
+               teleport_goal = e;
+               navigation_pushroute(this, e.wp00);
+               this.goalentity = e.wp00;
+       }
+
        // put the entity on the goal stack
        //print("routetogoal ", etos(e), "\n");
        navigation_pushroute(this, e);
 
+       if(teleport_goal)
+               e = this.goalentity;
+
        if(e.classname == "waypoint" && !(e.wpflags & WAYPOINTFLAG_PERSONAL))
        {
                this.wp_goal_prev1 = this.wp_goal_prev0;
@@ -925,7 +1276,10 @@ bool navigation_routetogoal(entity this, entity e, vector startposition)
                return true;
 
        // if it can reach the goal there is nothing more to do
-       if (tracewalk(this, startposition, STAT(PL_MIN, this), STAT(PL_MAX, this), (e.absmin + e.absmax) * 0.5, bot_navigation_movemode))
+       vector dest = '0 0 0';
+       float dest_height = 0;
+       SET_TRACEWALK_DESTCOORDS(e, startposition, dest, dest_height);
+       if (tracewalk(this, startposition, STAT(PL_MIN, this), STAT(PL_MAX, this), dest, dest_height, bot_navigation_movemode))
                return true;
 
        entity nearest_wp = NULL;
@@ -935,6 +1289,8 @@ bool navigation_routetogoal(entity this, entity e, vector startposition)
                e = e.nearestwaypoint;
                nearest_wp = e;
        }
+       else if(teleport_goal)
+               e = teleport_goal;
        else
                e = e.enemy; // we already have added it, so...
 
@@ -944,8 +1300,20 @@ bool navigation_routetogoal(entity this, entity e, vector startposition)
        if(nearest_wp && nearest_wp.enemy)
        {
                // often path can be optimized by not adding the nearest waypoint
-               if(tracewalk(this, nearest_wp.enemy.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), (this.goalentity.absmin + this.goalentity.absmax) * 0.5, bot_navigation_movemode))
+               if (this.goalentity.nearestwaypoint_dist < 8)
                        e = nearest_wp.enemy;
+               else
+               {
+                       if (this.goalentity.navigation_dynamicgoal || autocvar_g_waypointeditor)
+                       {
+                               SET_TRACEWALK_DESTCOORDS(this.goalentity, nearest_wp.enemy.origin, dest, dest_height);
+                               if(vdist(dest - nearest_wp.enemy.origin, <, 1050))
+                               if(tracewalk(this, nearest_wp.enemy.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), dest, dest_height, bot_navigation_movemode))
+                                       e = nearest_wp.enemy;
+                       }
+                       else if(navigation_item_islinked(nearest_wp.enemy, this.goalentity))
+                               e = nearest_wp.enemy;
+               }
        }
 
        for (;;)
@@ -965,17 +1333,12 @@ bool navigation_routetogoal(entity this, entity e, vector startposition)
 // (this is how bots detect if they reached a goal)
 void navigation_poptouchedgoals(entity this)
 {
-       vector org, m1, m2;
-       org = this.origin;
-       m1 = org + this.mins;
-       m2 = org + this.maxs;
-
        if(this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
        {
                // make sure jumppad is really hit, don't rely on distance based checks
                // as they may report a touch even if it didn't really happen
-               if(this.lastteleporttime>0)
-               if(time - this.lastteleporttime < ((this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL) ? 2 : 0.15))
+               if(this.lastteleporttime > 0
+                       && time - this.lastteleporttime < ((this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL) ? 2 : 0.15))
                {
                        if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
                        if(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && this.goalcurrent.owner==this)
@@ -984,31 +1347,38 @@ void navigation_poptouchedgoals(entity this)
                                this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
                        }
                        navigation_poproute(this);
-                       return;
                }
+               else
+                       return;
        }
 
        // If for some reason the bot is closer to the next goal, pop the current one
        if(this.goalstack01 && !wasfreed(this.goalstack01))
        if(vlen2(this.goalcurrent.origin - this.origin) > vlen2(this.goalstack01.origin - this.origin))
        if(checkpvs(this.origin + this.view_ofs, this.goalstack01))
-       if(tracewalk(this, this.origin, this.mins, this.maxs, (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5, bot_navigation_movemode))
        {
-               LOG_DEBUG("path optimized for ", this.netname, ", removed a goal from the queue");
-               navigation_poproute(this);
-               // TODO this may also be a nice idea to do "early" (e.g. by
-               // manipulating the vlen() comparisons) to shorten paths in
-               // general - this would make bots walk more "on rails" than
-               // "zigzagging" which they currently do with sufficiently
-               // random-like waypoints, and thus can make a nice bot
-               // personality property
+               vector dest = (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5;
+               dest.z = this.goalstack01.absmin.z;
+               float dest_height = this.goalstack01.absmax.z - this.goalstack01.absmin.z;
+               if(tracewalk(this, this.origin, this.mins, this.maxs, dest, dest_height, bot_navigation_movemode))
+               {
+                       LOG_DEBUG("path optimized for ", this.netname, ", removed a goal from the queue");
+                       navigation_poproute(this);
+                       if(this.goalcurrent && this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
+                               return;
+                       // TODO this may also be a nice idea to do "early" (e.g. by
+                       // manipulating the vlen() comparisons) to shorten paths in
+                       // general - this would make bots walk more "on rails" than
+                       // "zigzagging" which they currently do with sufficiently
+                       // random-like waypoints, and thus can make a nice bot
+                       // personality property
+               }
        }
 
        // Loose goal touching check when running
        if(this.aistatus & AI_STATUS_RUNNING)
        if(this.goalcurrent.classname=="waypoint")
-       if(!(this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT))
-       if(vlen(this.velocity - eZ * this.velocity.z) >= autocvar_sv_maxspeed) // if -really- running
+       if(vdist(vec2(this.velocity), >=, autocvar_sv_maxspeed)) // if -really- running
        {
                if(vdist(this.origin - this.goalcurrent.origin, <, 150))
                {
@@ -1024,6 +1394,8 @@ void navigation_poptouchedgoals(entity this)
                                }
 
                                navigation_poproute(this);
+                               if(this.goalcurrent && this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
+                                       return;
                        }
                }
        }
@@ -1037,10 +1409,7 @@ void navigation_poptouchedgoals(entity this)
                        gc_min = this.goalcurrent.origin - '1 1 1' * 12;
                        gc_max = this.goalcurrent.origin + '1 1 1' * 12;
                }
-               if(!boxesoverlap(m1, m2, gc_min, gc_max))
-                       break;
-
-               if((this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT))
+               if(!boxesoverlap(this.absmin, this.absmax, gc_min, gc_max))
                        break;
 
                // Detect personal waypoints
@@ -1052,6 +1421,8 @@ void navigation_poptouchedgoals(entity this)
                }
 
                navigation_poproute(this);
+               if(this.goalcurrent && this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
+                       return;
        }
 }
 
@@ -1093,11 +1464,13 @@ void botframe_updatedangerousobjects(float maxupdate)
        vector m1, m2, v, o;
        float c, d, danger;
        c = 0;
+       entity wp_cur;
        IL_EACH(g_waypoints, true,
        {
                danger = 0;
-               m1 = it.mins;
-               m2 = it.maxs;
+               m1 = it.absmin;
+               m2 = it.absmax;
+               wp_cur = it;
                IL_EACH(g_bot_dodge, it.bot_dodge,
                {
                        v = it.origin;
@@ -1105,7 +1478,7 @@ void botframe_updatedangerousobjects(float maxupdate)
                        v.y = bound(m1_y, v.y, m2_y);
                        v.z = bound(m1_z, v.z, m2_z);
                        o = (it.absmin + it.absmax) * 0.5;
-                       d = it.bot_dodgerating - vlen(o - v);
+                       d = waypoint_getlinearcost(it.bot_dodgerating) - waypoint_gettravelcost(o, v, it, wp_cur);
                        if (d > 0)
                        {
                                traceline(o, v, true, NULL);
@@ -1143,7 +1516,10 @@ void navigation_unstuck(entity this)
                // evaluate the next goal on the queue
                float d = vlen2(this.origin - bot_waypoint_queue_goal.origin);
                LOG_DEBUG(this.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with distance ", ftos(d));
-               if(tracewalk(bot_waypoint_queue_goal, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), bot_waypoint_queue_goal.origin, bot_navigation_movemode))
+               vector dest = (bot_waypoint_queue_goal.absmin + bot_waypoint_queue_goal.absmax) * 0.5;
+               dest.z = bot_waypoint_queue_goal.absmin.z;
+               float dest_height = bot_waypoint_queue_goal.absmax.z - bot_waypoint_queue_goal.absmin.z;
+               if(tracewalk(bot_waypoint_queue_goal, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), dest, dest_height, bot_navigation_movemode))
                {
                        if( d > bot_waypoint_queue_bestgoalrating)
                        {