]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/default/navigation.qc
Add parentheses
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / navigation.qc
index 250b7cb09c639e45680e699514958d769b97a686..c666fa94e3f308ff4694ba5e08a938e202b661b5 100644 (file)
@@ -47,6 +47,11 @@ bool navigation_goalrating_timeout(entity this)
        return this.bot_strategytime < time;
 }
 
+void navigation_goalrating_timeout_extend_if_needed(entity this, float seconds)
+{
+       this.bot_strategytime = max(this.bot_strategytime, time + seconds);
+}
+
 #define MAX_CHASE_DISTANCE 700
 bool navigation_goalrating_timeout_can_be_anticipated(entity this)
 {
@@ -742,6 +747,7 @@ bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float e
 // completely empty the goal stack, used when deciding where to go
 void navigation_clearroute(entity this)
 {
+       this.lastteleporttime = 0;
        this.goalcurrent_prev = this.goalcurrent;
        this.goalcurrent_distance_2d = FLOAT_MAX;
        this.goalcurrent_distance_z = FLOAT_MAX;
@@ -916,7 +922,7 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
        vector pm2 = ent.origin + ent.maxs;
 
        // do two scans, because box test is cheaper
-       IL_EACH(g_waypoints, it != ent && it != except && !(it.wpflags & WAYPOINTFLAG_TELEPORT),
+       IL_EACH(g_waypoints, it != ent && it != except && !(it.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_JUMP)),
        {
                if(boxesoverlap(pm1, pm2, it.absmin, it.absmax))
                {
@@ -947,7 +953,7 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
                waypoint_clearlinks(ent); // initialize wpXXmincost fields
                IL_EACH(g_waypoints, it != ent,
                {
-                       if(walkfromwp && (it.wpflags & WAYPOINTFLAG_NORELINK))
+                       if (walkfromwp && (it.wpflags & WPFLAGMASK_NORELINK))
                                continue;
 
                        set_tracewalk_dest(ent, it.origin, false);
@@ -963,7 +969,7 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
        // box check failed, try walk
        IL_EACH(g_waypoints, it != ent,
        {
-               if(walkfromwp && (it.wpflags & WAYPOINTFLAG_NORELINK))
+               if (walkfromwp && (it.wpflags & WPFLAGMASK_NORELINK))
                        continue;
                v = it.origin;
 
@@ -1331,10 +1337,10 @@ void navigation_routerating(entity this, entity e, float f, float rangebias)
                        t += xydistance / autocvar_g_jetpack_maxspeed_side;
                        fuel = t * autocvar_g_jetpack_fuel * 0.8;
 
-                       LOG_DEBUG("jetpack ai: required fuel ", ftos(fuel), ", have ", ftos(GetResourceAmount(this, RESOURCE_FUEL)));
+                       LOG_DEBUG("jetpack ai: required fuel ", ftos(fuel), ", have ", ftos(GetResource(this, RES_FUEL)));
 
                        // enough fuel ?
-                       if(GetResourceAmount(this, RESOURCE_FUEL) > fuel || (this.items & IT_UNLIMITED_WEAPON_AMMO))
+                       if(GetResource(this, RES_FUEL) > fuel || (this.items & IT_UNLIMITED_WEAPON_AMMO))
                        {
                                // Estimate cost
                                // (as onground costs calculation is mostly based on distances, here we do the same establishing some relationship
@@ -1576,7 +1582,7 @@ bool navigation_shortenpath(entity this)
 
        next = this.goalstack01;
        // if for some reason the bot is closer to the next goal, pop the current one
-       if (!IS_MOVABLE(next) // already checked in the previous case
+       if (!IS_MOVABLE(next) && !(this.goalcurrent.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_JUMP))
                && vlen2(this.goalcurrent.origin - next.origin) > vlen2(next.origin - this.origin)
                && checkpvs(this.origin + this.view_ofs, next))
        {
@@ -1608,6 +1614,17 @@ int navigation_poptouchedgoals(entity this)
 
        if(this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
        {
+               if (!this.goalcurrent.wpisbox // warpzone
+                       && vlen2(this.origin - this.goalstack01.origin) < vlen2(this.origin - this.goalcurrent.origin))
+               {
+                       // immediately remove origin and destination waypoints
+                       navigation_poproute(this);
+                       ++removed_goals;
+                       navigation_poproute(this);
+                       ++removed_goals;
+                       this.lastteleporttime = 0;
+               }
+
                // make sure jumppad is really hit, don't rely on distance based checks
                // as they may report a touch even if it didn't really happen
                if(this.lastteleporttime > 0 && TELEPORT_USED(this, this.goalcurrent))
@@ -1628,12 +1645,17 @@ int navigation_poptouchedgoals(entity this)
                                if (time - this.lastteleporttime < random() * max_delay)
                                        return removed_goals;
                        }
+                       else if (this.goalcurrent.wpisbox) // teleport
+                       {
+                               // immediately remove origin and destination waypoints
+                               navigation_poproute(this);
+                               ++removed_goals;
+                       }
                        navigation_poproute(this);
                        this.lastteleporttime = 0;
                        ++removed_goals;
                }
-               else
-                       return removed_goals;
+               return removed_goals;
        }
        else if (this.lastteleporttime > 0)
        {
@@ -1665,6 +1687,9 @@ int navigation_poptouchedgoals(entity this)
                        ++removed_goals;
                        return removed_goals;
                }
+               // reset of lastteleporttime can be overriden by a jumppad when it's set
+               // in more than one frame: make sure it's reset
+               this.lastteleporttime = 0;
        }
 
        // Loose goal touching check when running
@@ -1751,7 +1776,7 @@ entity navigation_get_really_close_waypoint(entity this)
        if(vdist(wp.origin - this.origin, >, 50))
        {
                wp = NULL;
-               IL_EACH(g_waypoints, !(it.wpflags & WAYPOINTFLAG_TELEPORT),
+               IL_EACH(g_waypoints, !(it.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_JUMP)),
                {
                        if(vdist(it.origin - this.origin, <, 50))
                        {
@@ -1786,6 +1811,7 @@ void navigation_goalrating_start(entity this)
        navigation_clearroute(this);
        navigation_bestgoal = NULL;
        navigation_markroutes(this, wp);
+       this.goalstack31 = wp; // temporarly save the really close waypoint
 }
 
 // ends a goal selection session (updates goal stack to the best goal)
@@ -1794,19 +1820,27 @@ void navigation_goalrating_end(entity this)
        if(this.aistatus & AI_STATUS_STUCK)
                return;
 
+       entity wp = this.goalstack31; // save to wp as this.goalstack31 is set by navigation_routetogoal
+       this.goalstack31 = NULL;
+
        navigation_routetogoal(this, navigation_bestgoal, this.origin);
-       LOG_DEBUG("best goal ", this.goalcurrent.classname);
+       LOG_DEBUG("best goal ", navigation_bestgoal.classname);
+
+       if (wp && this.goalcurrent == wp)
+               navigation_poproute(this);
 
        // If the bot got stuck then try to reach the farthest waypoint
-       if (!this.goalentity && autocvar_bot_wander_enable)
+       if (!this.goalentity)
        {
-               if (!(this.aistatus & AI_STATUS_STUCK))
+               if (autocvar_bot_wander_enable && !(this.aistatus & AI_STATUS_STUCK))
                {
                        LOG_DEBUG(this.netname, " cannot walk to any goal");
                        this.aistatus |= AI_STATUS_STUCK;
                }
+               this.goalentity_shouldbefrozen = false;
        }
-       this.goalentity_shouldbefrozen = boolean(STAT(FROZEN, this.goalentity));
+       else
+               this.goalentity_shouldbefrozen = boolean(STAT(FROZEN, this.goalentity));
 }
 
 void botframe_updatedangerousobjects(float maxupdate)
@@ -1874,7 +1908,7 @@ void navigation_unstuck(entity this)
        {
                // evaluate the next goal on the queue
                float d = vlen2(this.origin - bot_waypoint_queue_goal.origin);
-               LOG_DEBUG(this.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with distance ", ftos(d));
+               LOG_DEBUG(this.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with squared distance ", ftos(d));
                set_tracewalk_dest(bot_waypoint_queue_goal, this.origin, false);
                if (tracewalk(this, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this),
                        tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode))